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Always ask for game path #1595
Always ask for game path #1595
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Well they are related yes but seperate issues |
#1100 kind of gets fixed by that because it checks with every game start which kind of is periodically |
Before the check was only done sometimes depending on how u started the game |
The check is also triggered if the game path is set but invalid |
Also fixes #1355 |
The hashes created by the "sha256OfFile" function differ from the actual hashes (at least on linux). It would maybe be better to check more explicitly like
|
Well there are a ton of different FA version that are supported / ok I think so getting all the hashes might be hard @Slothologist I am not an expert on this but the steam version differs from the retail one but both are supported and therefore might have different hashes and who knows which other retail versions exist out there |
@Slothologist are u on Zulip? You wanna become part of Zulip(chat service)? We somehow need to test your thing on windows as well right? |
Write me an email if u want to alexander.von.trostorff@gmail.com |
Thanks for the Zulip invite, I am now part of that. I see the problem with acquiring the hashes of all possible versions, but atm we are only filtering for the steam vanilla version. |
I think the way it is now is good(in your branch). For most ppl it will do and it is also a clear improvement. I rather have zero false positive errors or warnings and stay with it like it is now. |
Co-authored-by: Slothologist <rfeldh@gmail.com>
Merged in your changes @Slothologist |
tested again works out well |
The hash is defined in the properties file and it is a list should there ever be other hashes we can simply add them by adding one line. So everything covered .;) |
Fixes FAForever#1594 Fixes FAForever#1355 Fixes FAForever#1100 Fixes FAForever#1614 * fixed hash function for supcom.exe (FAForever#1614) Co-authored-by: Slothologist <rfeldh@gmail.com>
#1594