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v0.7.0-alpha

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@micheljung micheljung released this 18 Jun 18:21

This release is not as ready as I wanted it to be, but due to a change on the server side and my temporary lack of time, I decided to release what I have so far anyway. This release does contain known bugs and also breaks things that used to work, however, feel free to report any bugs you encounter anyway. I will take care of them as soon as I can :)
-Downlord

  • Fixed #13: Maximizing minimized client makes client window full screen
  • Fixed #27: Implement "Live Replays"
  • Fixed #28: Implement Replay vault
  • Fixed #60: Different Notification Sounds and Enable/Disable
  • Fixed #68: Presence status indicator
  • Fixed #74: Implement map vault
  • Fixed #148: Notify on friend plays game
  • Fixed #178: Allow avatar selection
  • Fixed #180: Implement co-op
  • Fixed #209: Improve design
  • Fixed #221: Clean up and improve settings dialog
  • Fixed #224: Progress bar during download jumps from 0% to 100%
  • Fixed #239: Dismiss desktop notification on right click
  • Fixed #240: Add setting for 24h time
  • Fixed #244: Tooltips and menus appear in front of the active window despite the client not being the active window
  • Fixed #247: Process server messages "notice"
  • Fixed #282: Player idle indicator
  • Fixed #306: Switch to constructor injection
  • Fixed #307: Use @Inject instead of @resource
  • Fixed #310: ClanTag Tooltip empty
  • Fixed #315: Map vault: Add refresh button
  • Fixed #317: Notify when user joined game
  • Fixed #325: Online notification pops up multiple times
  • Fixed #326: GameStatusTooltip blinks permanently when not enough space
  • Fixed #336: Map Upload 401 error
  • Fixed #343: Notifications cannot be disabled
  • Fixed #364: Error when loading chat users
  • Fixed #366: Login with wrong credentials does not abort login process
  • Fixed #405: "Friend joined game" not working if player is host
  • Fixed #410: Use Git for faster and less bandwidth-intense game updates