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Common Army #4131
Common Army #4131
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Is this similar to the shared army modification? |
Yes. And I have already done similar things in Coop. |
Exciting, could you tell me how it works in practice? |
Updated description. |
I understand now, that sounds exciting 👍 , I'll adjust the english translations slightly |
This looks interesting. Would this basically obsolete the share condition when enabled, keeping all units alive similarly to how full share does? If so, perhaps it should be listed as a new share condition in the lobby options instead of as another type of option? |
This is not related to the share condition. |
Okay, neat. I really like this idea. |
We'll merge it after the release is stable, for testing on FAFDevelop |
Dude, thats AWESOME !!! |
I think I've done enough. |
I'll review it and make changes accordingly, once we're certain that the last release is stable I'll merge it in. Great job, looking forward to it! |
Up |
Apologies for it taking so long, I've tested it, and it appears to work like a charm! I've adjusted the English description to be more descriptive, exactly telling you what you're getting yourself into as a player. I've also turned it into a team option instead of a global option, as it feels like it fits there better. |
Ive been playing a lot of shared armies lately and have been rather unimpressed with the performance lately. Its exciting to know that a better version will be made available. Whats the ETA on this change being added to faf dev? Will this fix the common shared army issues such as units not responding to orders and difficulty selecting acus at the start of games? |
Merge this. |
I just tested this feature and there seems that there are issues (assuming i am using the feature as intended). When i did a 2v2 with shared control and 1 army, the game launched and only allowed us to use 1 acu(as intended) but instead of the enemy having their own armys, they were on my army as well. My understanding that it should work like shared armies (the mod) and each team 1 army that they can all control. A video of the game can be seen on https://www.twitch.tv/stellartactician 's latest vod. Replay is https://replay.faforever.com/18218863 |
It should be working properly now. |
How can you use this? I've been searching in the forum, the code and wiki and can't see how to actually change armies. Is it available in a PvE lobby? |
It is a lobby option 😃 , the host can enable / disable it |
I've tried that, and it didn't work. How do you actually control allied units? I have been using the "multiple armies, union control" option with friends and I can't see how to control allied units. I haven't tested the single army option with human players, but with AI teammates it spawned us as normal, and I couldn't control them. |
Checked it out. Works as it should. There should have been another engine patch that made switching unnecessary. But its acceptance is in an uncertain state. |
New lobby options. Modifies team management.
Union control for team:
You can switch focus between allies. Works best with "Shared radar intel ranges"
Uses a single army for team:
With one army per team. No need to switch focus, shared resources and units.
The number of ACUs, AIs and the locations do not change.
Uses FAForever/FA-Binary-Patches@fd7b089