Fix an alliance bug with revealing civilians #5092
Merged
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Intel triggers are relatively expensive. We previously used an intel trigger to reveal civilians, which was adjusted with #4697. Instead of using an intel trigger we would wait at most a (few) seconds we'd set the alliance to provide vision, wait a few ticks, and reset the alliance. The reset would override the alliance a map script defined. And this happens on for example the map
Tower Defense Survival
.With this pull request we leave the alliance for what it is and instead we put a vision marker on every unit of a civilian army.