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Description of the proposed changes
Continuation of #6015
The context-based templates feature generates and adjusts templates based on the context of your mouse. Globally speaking, this is one of two categories:
In this case the first template will always be the first buildable version of the unit that you're hovering over. Then additional templates may be introduced for common tasks, such as capping an extractor with storages.
The first 'template' acts like a color picker - it enables you to copy the unit you're hovering over and build more of them.
In this scenario you can easily create mass extractors, hydrocarbons and/or walled point defenses.
context-based-templates-102.mp4
Testing done on the proposed changes
Generating various templates based on all the conditions.
Checklist