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Releases: FG-Unofficial-Developers-Guild/FG-ClockAdjuster

v3.5

24 Jul 16:49
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v1.10 - better handling of long combats

03 Mar 18:15
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  • Rounds can now contain more than 1 digit (thanks to PokeyCA for the contribution).
  • Also contains more work to improve compatibility with new update.

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.9

v1.9 - fixing mistakes

20 Feb 02:10
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Better compatibility with new update.
I had made some errors in my work to make this compatible.

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.8

v1.8 - Compatibility with new FG update and more complete round advancement option

17 Feb 17:43
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  • Now compatible with new Feb 16th FG ruleset changes/updates.
  • Short/long rest buttons now decrement remaining rounds as the hours / minutes buttons normally do.
  • Expiring effects will now be listed in chat as previously it was easy not to notice the effects disappearing.
  • New option added to options list. "Quick Mode" is the same as behavior in v1.7. "Full Process" runs the FG default "addRounds" function repeatedly to advance time. The benefit of Full Process is natural behavior of FHEAL, REGEN, DMGO, etc. The downside of Full Process is that it is very slow and will hang FG for a long time if you are advancing time by a large amount (such as 8 hours).

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.7

v1.7 - long term effects improvement

06 Dec 12:47
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Are you American? Stand against American military interventionism by writing your congressperson to support the current efforts to repeal the 2002 AUMF.

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.6

v1.6 - script error fixes

29 Nov 02:35
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This Black Friday through Cyber Monday, let's #MakeAmazonPay; send a message demanding fair wages and responsible business practices by boycotting Amazon this Black Friday!

  • Fixes for two nil script errors (one caused by last update's code cleanup)

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.5

v1.5 - PF Official Theme Fix

27 Nov 02:30
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Happy Thanksgiving 🦃
This Black Friday through Cyber Monday, let's #MakeAmazonPay; send a message demanding fair wages and responsible business practices by boycotting Amazon this Black Friday!

  • Visibility fixes for Pathfinder Official Theme
  • Fairly significant code cleanup in desktop_panels.xml

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.4

v1.4 - More improvements, including new-user fixes

18 Nov 00:00
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  • Code clarity improvements
  • Clock will assume midnight if it hasn't been set yet (to address new-user process being complex)
  • Tooltips for advance to 12am/12pm buttons changed to midnight and noon, respectively

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.3

v1.3 - Messaging changes regarding calendar errors.

17 Nov 16:08
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  • Post a message to chat rather than a script error when current time is not found.

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.2

v1.2 - Improved chat messaging and default rounds to 0

15 Nov 12:02
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  • Remove debug command that was posting diagnostic message to chat.
  • Post new time to chat when rounds reach 10 and advance time 1 minute.
  • Change default round count to zero (helps reduce missing seconds and facilitates auto-flat-footed option).

See previous release:
https://github.com/bmos/FG-PFRPG-Time-Manager/releases/tag/v1.1