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Merge pull request #523 from SuperrSonic/master
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Fire Emblem and Smash Bros. Melee
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FIX94 committed Nov 27, 2017
2 parents d6bf7e5 + 8f1ff3f commit ce39fa9
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Showing 2 changed files with 5 additions and 3 deletions.
2 changes: 1 addition & 1 deletion common/include/NintendontVersion.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#define __NINTENDONT_VERSION_H__

#define NIN_MAJOR_VERSION 5
#define NIN_MINOR_VERSION 479
#define NIN_MINOR_VERSION 480

#define NIN_VERSION ((NIN_MAJOR_VERSION << 16) | NIN_MINOR_VERSION)

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6 changes: 4 additions & 2 deletions kernel/Patch.c
Original file line number Diff line number Diff line change
Expand Up @@ -1000,6 +1000,8 @@ static bool GameNeedsHook()
(TITLE_ID) == 0x474244 || // BloodRayne
(TITLE_ID) == 0x475438 || // Big Mutha Truckers
(TITLE_ID) == 0x475153 || // Tales of Symphonia
(TITLE_ID) == 0x474645 || // Fire Emblem
(TITLE_ID) == 0x47414C || // Super Smash Bros. Melee
(GAME_ID) == 0x474F544A || // One Piece - Treasure Battle
(GAME_ID) == 0x4747504A || // SD Gundam Gashapon Wars
DemoNeedsHookPatch() );
Expand Down Expand Up @@ -3709,9 +3711,9 @@ void DoPatches( char *Buffer, u32 Length, u32 DiscOffset )

UseReadLimit = 1;
// Datel discs require read speed. (Related to Stop motor/Read Header?)
// Fire Emblem, Triforce titles, and the N64 Emu work better without read speed
// Triforce titles, and the N64 Emu work better without read speed
if((RealDiscCMD != 0 && !Datel) || TRIGame != TRI_NONE || IsN64Emu
|| (TITLE_ID == 0x474645) || ConfigGetConfig(NIN_CFG_REMLIMIT))
|| ConfigGetConfig(NIN_CFG_REMLIMIT))
UseReadLimit = 0;
}

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