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FLAMEGPU_RTC_INCLUDE_DIRS env var to specify RTC include dirs.
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If this variable is not found, the working directory will be used.
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Robadob committed Feb 21, 2022
1 parent 949aba8 commit 6b6c3b2
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -235,6 +235,7 @@ Several environmental variables are used or required by FLAME GPU 2.
+ Alternatively `CUDA_HOME` may be used if `CUDA_PATH` was not set.
+ `FLAMEGPU_INC_DIR` - When RTC compilation is required, if the location of the `include` directory cannot be found it must be specified using the `FLAMEGPU_INC_DIR` environment variable.
+ `FLAMEGPU_TMP_DIR` - FLAME GPU may cache some files to a temporary directory on the system, using the temporary directory returned by [`std::filesystem::temp_directory_path`](https://en.cppreference.com/w/cpp/filesystem/temp_directory_path). The location can optionally be overridden using the `FLAMEGPU_TMP_DIR` environment variable.
+ `FLAMEGPU_RTC_INCLUDE_DIRS` - A list of include directories that should be provided to the RTC compiler, these should be separated using `;` (Windows) or `:` (Linux). If this variable is not found, the working directory will be used as a default.

## Running the Test Suite(s)

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35 changes: 35 additions & 0 deletions src/flamegpu/util/detail/JitifyCache.cu
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Expand Up @@ -14,6 +14,7 @@
#include <filesystem>
using std::tr2::sys::temp_directory_path;
using std::tr2::sys::exists;
using std::tr2::sys::current_path;
using std::tr2::sys::path;
using std::tr2::sys::directory_iterator;
#else
Expand All @@ -22,6 +23,7 @@ using std::tr2::sys::directory_iterator;
#include <experimental/filesystem>
using std::experimental::filesystem::v1::temp_directory_path;
using std::experimental::filesystem::v1::exists;
using std::experimental::filesystem::v1::current_path;
using std::experimental::filesystem::v1::path;
using std::experimental::filesystem::v1::directory_iterator;
#endif
Expand Down Expand Up @@ -66,6 +68,35 @@ path getTMP() {
}
return result;
}
/**
* Returns the user-defined include directories
*/
std::vector<path> getIncludeDirs() {
static std::vector<path> rtn;
if (rtn.empty()) {
if (std::getenv("FLAMEGPU_RTC_INCLUDE_DIRS")) {
const std::string s = std::getenv("FLAMEGPU_RTC_INCLUDE_DIRS");
// Split the string by ; (windows), : (linux)
#if defined(_MSC_VER)
std::string delimiter = ";";
#else
std::string delimiter = ":";
#endif
size_t start = 0, end = s.find(delimiter);
std::string token;
do {
path p = s.substr(start, end - start);
if (!p.empty()) {
rtn.push_back(p);
}
start = end + delimiter.length();
} while ((end = s.find(delimiter, start))!= std::string::npos);
} else {
rtn.push_back(current_path());
}
}
return rtn;
}
std::string loadFile(const path &filepath) {
std::ifstream ifs;
ifs.open(filepath, std::ifstream::binary);
Expand Down Expand Up @@ -272,6 +303,10 @@ std::unique_ptr<KernelInstantiation> JitifyCache::compileKernel(const std::strin
// cuda include directory (via CUDA_PATH)
options.push_back(std::string("-I" + cuda_include_dir));

// Add user specified include paths
for (const auto &p : getIncludeDirs())
options.push_back(std::string("-I" + p.generic_string()));

#ifdef USE_GLM
// GLM headers increase build time ~5x, so only enable glm if user is using it
if (kernel_src.find("glm") != std::string::npos) {
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