@flibitijibibo flibitijibibo released this Aug 1, 2018 · 9 commits to master since this release

Assets 3

New Features:

  • OpenGLDevice: Added support for KHR_debug, in addition to ARB_debug_output

Fixes:

  • SpriteBatch/SpriteFont: Various optimizations centered around redundant array accesses
  • VideoPlayer: Added more safety checks to Dispose method
  • OpenGLDevice: Independent write mask support now checks for all known variants of glColorMaski
  • SDL2_FNAPlatform:
    • Added a mouse state fallback for platforms without global mouse support
    • Added an Environment.Directory fallback for platforms without AppDomain.CurrentDomain.BaseDirectory
    • Possible safety fix for GetStorageRoot on macOS

@flibitijibibo flibitijibibo released this Jul 1, 2018 · 23 commits to master since this release

Assets 3

New Features:

  • MojoShader is now included in the FNA repository as a submodule
  • SetDataPointerEXT is now available for Texture objects

Fixes:

  • SDL2_FNAPlatform:
    • GC fixes for keyboard input
    • Add a couple obscure scancodes to the input dictionary
  • VideoPlayer: Texture is now only updated in GetTexture function

@flibitijibibo flibitijibibo released this Jun 1, 2018 · 35 commits to master since this release

Assets 3

New Features:

  • SetDataPointerEXT is now available for all VertexBuffer/IndexBuffer objects

Fixes:

  • Song: Fix attempting to set the volume on a disposed Song object
  • FNA.Core: Fix a regression that prevented referencing FNA.Core in UWP projects
  • Texture2DReader: More robust checks for MemoryStreams without direct buffer access
  • SDL2_FNAPlatform: Fix SetVibration range on Windows/macOS for LEFTRIGHT effects
  • TitleLocation/FNAPlatform: Fix circular dependency on FNAPlatform base directory and TitleLocation.Path
  • OpenGLDevice/ModernGLDevice: ARB_debug_output errors are now presented in the Exception message
  • ContentManager: Compressed XNB data is now read in all at once, dramatically improving performance on machines with slow filesystems

@flibitijibibo flibitijibibo released this May 1, 2018 · 52 commits to master since this release

Assets 3

New Features:

Fixes:

  • Various fixes for BRUTE support
  • Allow .NET 4.0 projects to reference FNA.Core
  • OpenGLDevice: Fix GL_LUMINANCE support for ES3 contexts
  • RenderTarget2D/RenderTargetCube: Supported SurfaceFormat list is now more explicit
  • VideoPlayer: Set the YUV texture data before pushing GL state, slightly optimizes call stream
  • GraphicsAdapter: CurrentDisplayMode now queries the FNAPlatform for each request, not just on startup
  • SDL2_FNAPlatform:
    • GetIconName now uses TitleLocation.Path to look for images
    • ClientSizeChanged events now fire even without AllowUserResizing, per XNA behavior
    • Experimental platforms no longer require AssemblyCompany to generate the storage root
      • This changes the folder layout for Storage, but only on platforms that have not shipped yet

@flibitijibibo flibitijibibo released this Apr 1, 2018 · 74 commits to master since this release

Assets 3

New Features:

  • FNA now supports the BRUTE C#-to-C++ code generator
  • SDL2_FNAPlatform:
    • Add full support for GamePadCapabilities
    • VolumeUp/VolumeDown keys are now supported
  • OpenGLDevice: NoSuitableGraphicsDevice now includes device information, if available
  • DynamicVertexBuffer/DynamicIndexBuffer: Add SetDataPointerEXT extension

Fixes:

  • Game: Rewrite ResetElapsedTime to do what it's actually supposed to do
  • Effect: Various optimizations related to sampler/texture parameter mapping
  • Texture2DReader: Fix reading from streams that start in the middle, rather than 0

@flibitijibibo flibitijibibo released this Mar 1, 2018 · 101 commits to master since this release

Assets 3

New Features:

  • FNAPlatform: Add GetBaseDirectory function for upcoming platform support
  • SpriteBatch: Reorganize variables to make SpriteBatch.cs easier to re-use outside of FNA

Fixes:

  • Effect: Allocate state changes struct as AllocHGlobal memory, fixes crash on Apply
  • Video: Add width/height information to XNB mismatch error message
  • SoundEffect: Fix FromStream loading for MSADPCM wav data
  • SoundEffectInstance: Allow using Apply3D(AudioListener[]) with one listener
  • SDL2_FNAPlatform: Fix event filter for Windows SDL_WINDOWEVENT_EXPOSED events
  • FNA.Core: Fix building in the same directory as FNA

@flibitijibibo flibitijibibo released this Feb 1, 2018 · 115 commits to master since this release

Assets 3

New Features:

  • TextInputEXT: Add SetInputRectangle function

Fixes:

  • SDL2_FNAPlatform: Non-desktop platforms now use SDL_GetPrefPath to get storage root

@flibitijibibo flibitijibibo released this Jan 2, 2018 · 119 commits to master since this release

Assets 3

Fixes:

  • StorageDevice: Critical fix for Mono GetPathRoot workaround

Special thanks to our Patrons, including...

@flibitijibibo flibitijibibo released this Jan 1, 2018 · 121 commits to master since this release

Assets 3

New Features:

  • Add experimental support for FreeBSD, OpenBSD, and NetBSD

Fixes:

  • SpriteFont: Reflection accuracy fixes
  • StorageDevice: Minor fixes to Mono GetPathRoot workaround

Special thanks to our Patrons, including...

@flibitijibibo flibitijibibo released this Dec 1, 2017 · 128 commits to master since this release

Assets 3

New Features:

  • Texture2D: Add support for SaveAsJpeg
    • Currently saves at 100% quality level, uses SDL_image via SDL2_FNAPlatform

Fixes:

  • OpenGLDevice: Lower MSAA requirements ever so slightly by separating glSampleMaski requirement
  • IRenderTarget: Fall back to SurfaceFormat.Color when attempting to create DXT RenderTarget
  • SpriteBatch: Fix support for negative width/height values for sourceRectangle
  • X360TexUtil: Fix mipmap loading
  • FrameworkDispatcher: AudioDevice.Initialize() should only be attempted on the first frame
  • Content: ExternalReferenceReader's TargetType is actually null
  • FNA.Core: Change intermediate output folder to prevent conflicts with original FNA output

Special thanks to our Patrons, including...