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Releases: FNA-XNA/FNA

24.09

01 Sep 12:32
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24.08

01 Aug 15:18
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New Features:

Fixes:

  • Fixed some loose branches in CASE_SENSITIVITY_HACK build option

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24.07

01 Jul 15:35
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New Features:

Fixes:

  • Video loading has been reworked to be done largely within VideoPlayer, when XNB files are involved
    • When using Song/Video XNBs with mismatched content, Exceptions now get thrown when Play is called

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24.06

01 Jun 15:20
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New Features:

  • Update to FNA3D 24.06
  • Update to FAudio 24.06
  • Updated FNA.Core's target framework from net7.0 to net8.0

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24.05

01 May 16:40
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24.04

01 Apr 13:56
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24.03

01 Mar 16:06
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New Features:

Fixes:

  • DDSFromStreamEXT: Fixed some logic errors in the DDS header parser
  • NativeAOT: Improve failure message when missing types in rd.xml
  • Separated obj folder paths for NetFramework/NetStandard projects, fixes weird compiler conflicts

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24.02

01 Feb 16:06
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New Features:

Modified Features:

  • DDSFromStreamEXT now supports RGBA DDS textures, in addition to BGRA

Fixes:

  • SDL2_FNAPlatform:
    • Display orientation events are now ignored on non-mobile platforms
    • Worked around a display hotplugging timing issue in SDL
  • Improved error reporting when FNA3D fails to decode images

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24.01

01 Jan 15:56
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New Features:

  • Update to FNA3D 24.01
  • Update to FAudio 24.01
  • Added support for detecting PlayStation gamepads hidden behind Steam Virtual Gamepads
    • This feature requires SDL 2.30 or newer

Removed Features:

  • UWP support has been removed, Xbox developers should migrate to GDK

Fixes:

  • Removed the x64 Platform from modern C# project files, this attribute is now inherited from the Solution instead
  • GraphicsDeviceManager now warns when calling ApplyChanges too early in the Game lifecycle
  • Fixed FNADllMap support on iOS/tvOS

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23.12.07

07 Dec 16:58
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Fixes:

  • Update to FNA3D 23.12.07
  • Fixed GraphicsResource finalization to use atomics, rather than managed queues

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