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Releases: FNA-XNA/FNA3D

24.09

01 Sep 12:30
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New Features:

  • Added a new renderer using SDL 3.0's upcoming GPU API

Deprecated Features:

  • The Vulkan renderer is now deprecated and will be removed in FNA3D 25.01

Fixes:

  • More prep work for SDL 3.0

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24.08

01 Aug 15:16
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New Features:

  • D3D11 support on non-Windows is now automatically enabled when dxvk-native-devel is found by the build system

Fixes:

  • Continued prep work for SDL 3.0

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24.07

01 Jul 15:30
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Removed a template file that will soon be obsoleted. 24.07 is functionally identical to 24.06.

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24.06

01 Jun 15:19
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Fixes:

  • D3D11: Prepare Linux support for the upcoming dxvk-native ABI freeze
  • Vulkan: Minor adjustments to the descriptor set layout, should functionally be a no-op

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24.05

01 May 16:35
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New Features:

  • FNA3D_Replay: Add vsync/novsync/delayms command line arguments
  • More prep work for SDL3 and SDL_GPU

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24.04

01 Apr 13:51
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24.03

01 Mar 16:05
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Fixes:

  • D3D11: Added a quick workaround for WineD3D not yet exposing D3D11_FORMAT_SUPPORT_DISPLAY

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24.02

01 Feb 16:00
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New Features:

  • Added support for HDR swapchain formats on Vulkan and D3D11
  • Added FNA3D_ENABLE_HDR_COLORSPACE environment variable
  • The Xcode project now supports targeting Universal macOS binaries
  • FNA3D_Image: Added support for loading TGA images

Fixes:

  • Vulkan:
    • Added some workarounds to support the iOS/tvOS simulator
    • Fixed a crash caused by Effect shaders getting freed too early
    • Fixed a bogus enum assignment in the memory allocator

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24.01

01 Jan 15:52
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Removed Features:

  • UWP support has been removed, Xbox developers should migrate to GDK

Fixes:

  • Fixed the iOS/tvOS build failing due to unused GLES files

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23.12.07

07 Dec 16:55
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Fixes:

  • Fixed a Vulkan crash where debug utils could be enabled in normal mode
  • D3D11 on Linux now requires vkd3d-utils 1.10

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