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Foxhounds Destroying nether Spawns and can not be disabled? #44

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Ownageforlife opened this issue Aug 28, 2019 · 4 comments
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Foxhounds Destroying nether Spawns and can not be disabled? #44

Ownageforlife opened this issue Aug 28, 2019 · 4 comments
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@Ownageforlife
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  • Modpack Version: 1.0.0

  • Issue: There is a problem with quark foxhounds taking all the spawns in the nether i tried disabling them in the config but to no avail they seem to spawn more

  • Link to Log or Crash File Paste: None

  • Is it Repeatable?: Yeah just go into nether fort and stand near a spawner or run around nothing there might get lucky and get a few blaze or a pigman but no wither's

  • Mod/s Affected: Quark V 1.10

  • Known Fix: Temporary work around pop in and out of peaceful hope that helps some one o-o

@Sunekaer
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Have you reported this to Quark?

@Sunekaer
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VazkiiMods/Quark#1466

@Ozzymud
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Ozzymud commented Sep 17, 2019

Pack version 1.0.0

I was able to change: I:"Spawn Weight"=10 on line 3133 of the quark.cfg and they still spawned, but not enough to almost stop all other spawns... now I have skeletons, pigmen, and blaze spawning all over the fortress I am in.... And I am actually seeing wither skeletons now.

I had to open to lan/allow cheats then run /cofh killall to fix it after the cfg change. (126 foxhounds killed)

This was only a bandaid, after quite a while the hounds were numerous again... apparently they don't despawn properly.

@aaronhowser1 aaronhowser1 added the fixed in next update Stop asking already. label Sep 19, 2019
@aaronhowser1
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Disabled Foxhound spawns

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