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This repository has been archived by the owner on Sep 25, 2021. It is now read-only.
Issue: There is a problem with quark foxhounds taking all the spawns in the nether i tried disabling them in the config but to no avail they seem to spawn more
Link to Log or Crash File Paste: None
Is it Repeatable?: Yeah just go into nether fort and stand near a spawner or run around nothing there might get lucky and get a few blaze or a pigman but no wither's
Mod/s Affected: Quark V 1.10
Known Fix: Temporary work around pop in and out of peaceful hope that helps some one o-o
The text was updated successfully, but these errors were encountered:
I was able to change: I:"Spawn Weight"=10 on line 3133 of the quark.cfg and they still spawned, but not enough to almost stop all other spawns... now I have skeletons, pigmen, and blaze spawning all over the fortress I am in.... And I am actually seeing wither skeletons now.
I had to open to lan/allow cheats then run /cofh killall to fix it after the cfg change. (126 foxhounds killed)
This was only a bandaid, after quite a while the hounds were numerous again... apparently they don't despawn properly.
Modpack Version: 1.0.0
Issue: There is a problem with quark foxhounds taking all the spawns in the nether i tried disabling them in the config but to no avail they seem to spawn more
Link to Log or Crash File Paste: None
Is it Repeatable?: Yeah just go into nether fort and stand near a spawner or run around nothing there might get lucky and get a few blaze or a pigman but no wither's
Mod/s Affected: Quark V 1.10
Known Fix: Temporary work around pop in and out of peaceful hope that helps some one o-o
The text was updated successfully, but these errors were encountered: