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Regarding updates of this repository (hlsdk) #13
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I believe the difference between this and the other hlsdk is that this is a VGUI-less one I believe with fixes and such. As for everything else, I'll wait for one of the devs to have their own input. |
ReGameDLL_CS is used in cs16client. I didn't heard about HLEnhanced, but if it developing over HLSDK I think, we can use some patches from HLEnhanced. But I still don't see why On 17 Aug 2016 9:10 a.m., "CrusoeDaWolf" notifications@github.com wrote:
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Considering this is one of the components of xash3d android project, improving things alongside with xash3d core would make hl on android a lot better. I don't see any point why this would be waste of time. Maybe you want to focus on cs ? or promote usage of xashxt (I dont even know if it will be ready for android) or ported spirit of half life ? Or even can't an all in one sdk called xashsdk be done? It would be very good for development purposes. |
Just want to note -- xash3d is useful for far more than just android! I am hoping it becomes THE engine of choice for cross-platform half-life :-) --happy openbsd xash3d user (amd64!) |
@nekonomicon have ported all fixes from HLSDK 2.4, HLEnchanced and other custom HLSDKs and it's in master branch now! :) |
This repository already contains a lot of fixes if you compare it to 2.3 sdk but as you may know,
https://github.com/FWGS/halflife/
https://github.com/FWGS/hlsdk-xash3d/
This is very confusing. If xash3d needs a separate one for its own purposes, can't we shrink it? But it would be very good if they get merged. But if this will not happen, please change names or add some description.
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