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Releases: FWGS/xash3d-fwgs

Xash3D FWGS Continuous better-sleep Build

09 Dec 16:08
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continuous-better-sleep

engine: client: use physents array when tracing physents =/

Xash3D FWGS Continuous android-legacy-porting Build

10 Dec 02:44
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continuous-android-legacy-porting

engine: client: use physents array when tracing physents =/

Xash3D FWGS Continuous refapi-5 Build

05 Dec 10:47
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Pre-release
utils: mdldec: add separate directories creation for sequences and te…

…xtures.

Xash3D FWGS Continuous litwater Build

02 Dec 12:47
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Pre-release
continuous-litwater

engine: client: add support for "mp3 playfile/loopfile" commands.

Xash3D FWGS Continuous ripplewater Build

31 Oct 01:45
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continuous-ripplewater

wscript: enable faster builds with gccdeps/msvcdeps

Xash3D FWGS Continuous goldsrc-proto Build

31 Oct 21:55
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continuous-goldsrc-proto

readme: wording, add icon, add donate.md link [skip ci]

Xash3D FWGS Continuous getnativeobject Build

31 Oct 23:51
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wscript: fix system opus detection, it didn't compile due to nonnull …

…argument

Xash3D FWGS Continuous bitshift-fix Build

30 Oct 19:41
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gl2shim: fix broken matrix update when fog attribute enabled (32 bit …

…shift overflow)

Xash3D FWGS Continuous shlibpublic Build

28 Oct 12:28
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continuous-shlibpublic

engine: remove Set/GetCurrentLoadingModel from RefAPI

Xash3D FWGS Continuous disable-server-unload Build

28 Oct 08:27
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engine: server: allow server unloading for Win32 targets until we fig…

…ure out the issues with MetaMod