Xash3D FWGS Engine
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, as well as to give game developers well known workflow and extend it. Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
Latest release build: https://github.com/FWGS/xash3d-fwgs/releases/latest
Latest development build: https://github.com/FWGS/xash3d-deploy/tree/newengine-master
- HLSDK 2.4 support.
- Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/Android. (see Documentation/ports.md for more info)
- Modern compilers support: say no more to MSVC6.
- Better multiplayer support: multiple master servers, headless dedicated server.
- Mobility API: allows better game integration on mobile devices(vibration, touch controls)
- Different input methods: touch, gamepad and classic mouse & keyboard.
- TrueType font rendering, as a part of mainui_cpp.
- Multiple renderers support(OpenGL, GLES, Software)
- A set of small improvements, without broken compatibility.
Planned fork features
- Virtual Reality support and game API
- Voice support
- Vulkan renderer
- Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
- Before sending a PR, check if you followed our coding guide in CODING_STYLE.md file.
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
If you're stuck somewhere and you need a clear example, read
- Install Visual Studio.
- Install latest Python OR run
cinst python.installif you have Chocolatey.
- Install latest Git OR run
cinst git.installif you have Chocolatey.
- Download SDL2 development package for Visual Studio.
- Clone this repository:
git clone --recursive https://github.com/FWGS/xash3d-fwgs.
- Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
- Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
$ sudo dpkg --add-architecture i386
- Install development tools
For 32-bit engine on amd64:
$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386
For everything else:
$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev
- Clone this repostory:
$ git clone --recursive https://github.com/FWGS/xash3d-fwgs
- ArchLinux users are lucky enough and there is a
xash3d-gitAUR package for them.
- Open command line
- Navigate to
- Carefully examine which build options are available:
- Configure build:
waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory
- Examine which build options are available:
- Configure build:
./waf configure -T release --prefix=/path/to/any/output/directory(To compile 64-bit engine on 64-bit x86 processor, you need to pass
- Copy libraries and main executable somewhere, if you're skipped installation stage.
- Copy game files to same directory
xash3ddepending on which platform you're using.
For additional info, run Xash3D with
-help command line key.