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FortniteTypeMappings

Fortnite Type-Mappings for FModel.

Contributing

We have some basic guidelines before creating a PR:

  • the JSON format should be prettified with a tab space of 2

  • the additional F or U at the beginning of a struct/class name should be removed

    • e.g. FFortItemEntry -> FortItemEntry / UFortHelpPanel -> FortHelpPanel
  • EnumProperties should have the right enumName and their values added in the EnumMappings file

  • engine/core structs such as FVector should not be added as a key in the TypeMappings file as they are parsed sequentially

    • if you are not sure if FModel already has support for them, you can check if its present in FModel's UScriptStruct.cs file

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