What is it?
Unity3D implementation of the game Lunar Lander. Roughly based off the tutorial provided by CgCookie: http://cgcookie.com/unity/2012/02/24/game-planning-lunar-lander-01/
Playing version 26 (July 2014)
Unity Web Player: https://googledrive.com/host/0B4lMnGVKRAYVSHZFVTc2U093VGs/LunarLander26.html Android *.apk: https://drive.google.com/file/d/0B4lMnGVKRAYVUDh1d3VrTDVHWG8
Building the source code
- Open \Assets\Scenes\Level1.unity with the free version of Unity 3D v4.x. Get the latest version of Unity 3D v4.x at http://unity3d.com/unity/download/archive
How to play
Use the arrow keys or the 2 large on screen buttons to navigate the craft from one landing pad to the next, turning the pads green as you go. You need to land the craft gently on the landing pads or it will explode.
- Unity 3D Asset: educational/instructional version of NGUI found at http://www.tasharen.com/?page_id=140
What to dev next
- Procedurally create caves using hilbert curve of Tile Maps / dynamic meshes: http://www.youtube.com/playlist?feature=c4-feed-u&list=PLbghT7MmckI4qGA0Wm_TZS8LVrqS47I9R
- Fix toggle sounds on the main menu
- Add in-game Mini-map
- Fix blurry text via build settings: http://www.tasharen.com/forum/index.php?topic=194.0
- Add pause button that functions the same as pressing "esc" on the keyboard.
Tips from this cgCookie series
- dafont.com - free fonts