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Felix Jankowski committed Dec 12, 2010
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Tux Racer is a Sunspire Studios production.
http://www.sunspirestudios.com

Core Development Team (alphabetical order):
-------------------------------------------
Patrick Gilhuly <pogilhul@sunspirestudios.com>
* Programmer

Eric Hall <ehall@sunspirestudios.com>
* Programmer

Rick Knowles <rdknowle@sunspirestudios.com>
* Designer, artist

Vincent Ma <vma@sunspirestudios.com>
* Programmer

Jasmin Patry <jfpatry@sunspirestudios.com>
* Game creator and programmer

Mark Riddell <mrriddel@sunspirestudios.com>
* Designer, artist

Past Contributors (chronological order):
----------------------------------------
Alan Levy <alanlevy@pcug.org.au>
* Snowy mountain backdrops in versions < 0.60 used with permission
(http://www.pcug.org.au/~alanlevy/)

Ingo Ruhnke <grumbel@gmx.de>
* Helped to track down nasty particle generation bug
* Designed several courses
* Wrote several Gimp script-fu scripts to help with course
design

Michael Dale Long <mlong@long.custom.net>
* Lighting patch to make dark areas of terrain brighter

Steve Baker <sjbaker1@airmail.net>
* LOTS of very helpful suggestions, tips for supporting
Voodoo{1,2} cards
* Designed a track

Sten Eriksson <sten.eriksson@udac.se>
* Patch to fix coredump in 0.11

Tuomas Jormola <tj@sgic.fi>
* Patch to add Tcl 8.3 check to configure

Thatcher Ulrich <tu@tulrich.com>
* Code for quadtree adaptive LOD terrain algorithm
(see http://www.gamasutra.com/features/20000228/ulrich_01.htm)

Julien Canet <jools@free.fr>
* Designed two courses

Joseph Toscano <scarjt@pcom.net>
* Composed 5 music tracks

James Barnard <james@barnard666.freeserve.co.uk>
* Contributed several Tux sounds
* Created several 3D model that haven't made it into the game yet
(since engine is still lacking support)

Julie Brandon <julie@computergeeks.co.uk>
* Patch for configuring which joystick axes are used to
control Tux

Jay Estabrook <Jay.Estabrook@compaq.com>
* Patch to fix some 32-bit-isms that enable compiling on 64-bit
architectures (like the Alpha).
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