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Update README.md
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Fewes committed Feb 13, 2019
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Expand Up @@ -7,7 +7,7 @@ A static utility class for Unity which handles generating and loading periodic,
Use the <i>perlin</i> and <i>worley</i> variables to set the amount of octaves, periods, brightness and contrast of the Perlin and Worley noise respectively.<br>
Use the <i>InitializeNoise</i> function to load/generate noise.<br>
The generated noise is stored in <i>Assets/Resources/CloudNoiseGen/folderName</i> as 2D textures (one for each z-slice).<br>
If the folder already exists and contains noise with the same resolution, it will be loaded instead of generated (unless you set the mode parameter to ForceGenerate).<br>
If the folder already exists and contains noise with the same resolution, it will be loaded instead of generated (unless you set the mode parameter to ForceGenerate). If the folder already exists but the resolution does not match, it will be discarded and new noise will be generated.<br>
When generating noise, the asset database is refreshed upon completion. This takes a few seconds. When generating noise for the first time, texture import settings need to be set. This takes a bit longer but only needs to be done once. The actual noise generation is near-instant depending on your GPU.

If you wish to display a preview of the noise before generating the textures, use the <i>GetSlice</i> function.<br>
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