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A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
A minimal atmospheric scattering implementation for Unity
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
A simple mesh decal component for Unity
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
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