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Popular repositories

  1. BNAO Public

    A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

    C# 498 38

  2. A minimal atmospheric scattering implementation for Unity

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  3. BakerBoy Public

    A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

    HLSL 237 27

  4. A simple mesh decal component for Unity

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  5. A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

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  6. A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.

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December 2022

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