-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #42 from FireEmblemUniverse/develop
Day 6 Scheduled Merge
- Loading branch information
Showing
52 changed files
with
2,315 additions
and
111 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
Palette Definitions.txt | ||
*.event | ||
*.exe | ||
_palettes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
|
||
# char{0xE} "FE3AnnaPalette" set{0xE, 0x0, Mage_F} | ||
5553FF7FFF6B1F4B2E193E009810D01C9810D01CD01C392A9810D01CD01CA514 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,241 @@ | ||
//#include EAstdlib.event | ||
|
||
EventPointerTable(0x33, ThisChapter) | ||
|
||
EscapePointPointerTable(0x0B, Ch10EscapePoint) | ||
|
||
|
||
Ch10EscapePoint: | ||
//EscapePoint(0, 0, MoveUp) | ||
EscapePoint(3, 8, NoMove) | ||
EscapePointEnd | ||
|
||
ThisChapter: | ||
POIN TurnBasedEvents | ||
POIN CharacterBasedEvents | ||
POIN LocationBasedEvents | ||
POIN MiscBasedEvents | ||
POIN Dunno Dunno Dunno | ||
POIN Tutorial | ||
POIN TrapData TrapData | ||
POIN Units Units | ||
POIN $0 $0 $0 $0 $0 $0 | ||
POIN BeginningScene EndingScene | ||
|
||
TurnBasedEvents: | ||
TurnEventPlayer(0,PirateEntry,1) | ||
TurnEventPlayer(0,FirstFlood,3) | ||
TurnEventPlayer(0,SecondFlood,4) | ||
TurnEventPlayer(0,ThirdFlood,5) | ||
TurnEventPlayer(0,FourthFlood,6) | ||
|
||
TurnEventPlayer(0,Rising1,8) | ||
TurnEventPlayer(0,Rising2,9) | ||
TurnEventPlayer(0,Rising3,10) | ||
|
||
TurnEventEnemy(0x0,TriggerRaft,9) | ||
TurnEventPlayer(0xA,RaftAttack,8,99) | ||
END_MAIN | ||
|
||
CharacterBasedEvents: | ||
END_MAIN | ||
|
||
LocationBasedEvents: | ||
Seize(2,1) | ||
Armory(ChTenArmoury,22,1) | ||
Chest(BattleAxe,4,14) | ||
Chest(Axereaver,23,9) | ||
Chest(MasterSeal,5,0) | ||
#ifdef __DEBUG__ | ||
Seize(22,20) | ||
#endif | ||
END_MAIN | ||
|
||
MiscBasedEvents: | ||
AREA 0xB CheckForBoat [0,0] [7,8] | ||
CauseGameOverIfLordDies | ||
END_MAIN | ||
|
||
Dunno: | ||
//DO NOT TOUCH | ||
WORD $00 | ||
|
||
Tutorial: | ||
//DO NOT TOUCH | ||
WORD $00 | ||
|
||
TrapData: | ||
BLST [10,13] Ballista | ||
BLST [0,2] Ballista | ||
BLST [21,22] Ballista | ||
END_MAIN | ||
|
||
ALIGN 4 | ||
|
||
BeginningScene: | ||
LOAD1 0x01 Bad | ||
ENUN | ||
LOAD2 0x01 Units | ||
ENUN | ||
STAL 10 | ||
FlashCursor(Eirika,24) | ||
//Text(PLACEHOLDER) | ||
ENDA | ||
|
||
EndingScene: | ||
MNCH 0xC | ||
NoFade | ||
ENDA | ||
|
||
Units: | ||
UNIT 0x1 EphraimLord 0x00 Level(1, Ally, 0) [15,22] 0x00 0x00 0x0 0x00 [Reginleif] NoAI | ||
UNIT 0x2 EphraimLord 0x00 Level(1, Ally, 0) [17,21] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x3 EphraimLord 0x00 Level(1, Ally, 0) [16,23] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x4 EphraimLord 0x00 Level(1, Ally, 0) [14,23] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x5 EphraimLord 0x00 Level(1, Ally, 0) [12,23] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x6 EphraimLord 0x00 Level(1, Ally, 0) [13,21] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x7 EphraimLord 0x00 Level(1, Ally, 0) [14,20] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x8 EphraimLord 0x00 Level(1, Ally, 0) [18,23] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT 0x9 EphraimLord 0x00 Level(1, Ally, 0) [17,22] 0x00 0x00 0x0 0x00 [SilverLance] NoAI | ||
UNIT | ||
|
||
Bad: | ||
UNIT Pablo_2 General Pablo_2 Level(2,Enemy,0) [2,1] 0x0 0x0 0x0 0x0 [LightBrand,SteelLance,Elixir,0] NeverMoveAI | ||
UNIT 0x94 Thief Pablo_2 Level(9, Enemy, 1) [23,14] DropItem 0x00 0x0 0x00 KillingEdge EnergyRing 0 0 0x6 0x0C 0x0 0x0 | ||
UNIT 0x94 Thief Pablo_2 Level(9, Enemy, 1) [13,13] DropItem 0x00 0x0 0x00 WindSword ChestKey ShortSpear 0 0x06 0x05 0x0 0x0 | ||
UNIT 0x94 Cavalier Pablo_2 Level(11, Enemy, 1) [23,18] 0x00 0x00 0x0 0x00 [SteelSword] AttackInRangeAI 0x0 0x0 | ||
UNIT 0x94 Fighter Pablo_2 Level(12, Enemy, 1) [23,19] 0x00 0x00 0x0 0x00 [Halberd] NoAI | ||
UNIT 0x94 Pirate Pablo_2 Level(10, Enemy, 1) [19,16] 0x00 0x00 0x0 0x00 [SilverAxe] NoAI | ||
UNIT 0x94 Pirate Pablo_2 Level(11, Enemy, 1) [7,19] 0x00 0x00 0x0 0x00 [SteelAxe] NoAI | ||
UNIT 0x94 Pirate Pablo_2 Level(11, Enemy, 1) [6,22] 0x00 0x00 0x0 0x00 [IronAxe,HandAxe] NoAI | ||
UNIT 0x94 Mage Pablo_2 Level(11, Enemy, 1) [18,10] DropItem 0x00 0x0 0x00 [Thunder, Elfire] AttackInRangeAI 0x4 0x0 | ||
UNIT 0x94 Monk Pablo_2 Level(11, Enemy, 1) [20,11] 0x00 0x00 0x0 0x00 [Shine] AttackInRangeAI 0x4 0x0 | ||
UNIT 0x94 Mercenary Pablo_2 Level(12, Enemy, 1) [16,8] 0x00 0x00 0x0 0x00 [SteelSword] AttackInRangeAI 0x4 0x0 | ||
UNIT 0x94 Archer Pablo_2 Level(11, Enemy, 1) [22,10] 0x00 0x00 0x0 0x00 [Longbow,SteelBow] AttackInRangeAI 0x4 0x0 | ||
UNIT 0x94 Mercenary Pablo_2 Level(10, Enemy, 1) [17,1] 0x00 0x00 0x0 0x00 [SilverSword] ChaseOnceApproachedAI 0x4 0x0 | ||
UNIT 0x94 Knight Pablo_2 Level(12, Enemy, 1) [20,2] 0x00 0x00 0x0 0x00 [ShortSpear] ChaseOnceApproachedAI 0x4 0x0 | ||
UNIT 0x94 Mage Pablo_2 Level(12, Enemy, 1) [11,1] 0x00 0x00 0x0 0x00 [Elfire,Elixir] ChaseOnceApproachedAI 0x4 0x0 | ||
UNIT 0x94 Cavalier Pablo_2 Level(11, Enemy, 1) [15,2] 0x00 0x00 0x0 0x00 Armourslayer GoddessIcon 0 0 0x0C 0x03 0x01 0x00 | ||
UNIT 0x94 Fighter Pablo_2 Level(12, Enemy, 1) [10,5] 0x00 0x00 0x0 0x00 [SteelAxe,Hammer,0,0] AttackInRangeAI 0x04 0x00 | ||
UNIT 0x95 Hero Pablo_2 Level(1,Enemy,1) [3,4] DropItem 0x00 0x0 0x00 [SteelSword,0,0,0] AttackInRangeAI 0x4 0x0 | ||
UNIT 0x94 Mage 0x95 Level(11, Enemy, 1) [7,3] 0x00 0x00 0x0 0x00 [Elfire,0,0,0] MoveWithLeaderAI 0x4 0x0 | ||
UNIT 0x94 Soldier 0x95 Level(12,Enemy,1) [6,6] 0x0 0x0 0x0 0x0 [SilverLance,Vulnerary,0,0] MoveWithLeaderAI 0x3 0x0 | ||
UNIT 0x94 Priest Pablo_2 Level(15,Enemy,1) [4,0] 0x0 0x0 0x0 0x0 Physic PureWater 0 0 0xE 0x3 0x4 0x0 | ||
UNIT 0x94 WyvernRider 0x95 Level(11,Enemy,1) [0,20] 0x0 0x0 0x0 0x0 [SteelLance,ShortSpear,0,0] MoveWithLeaderAI 0x4 0x0 | ||
UNIT 0x94 WyvernRider 0x95 Level(10,Enemy,1) [0,20] 0x0 0x0 0x0 0x0 [SilverLance,Vulnerary,0,0] MoveWithLeaderAI 0x0 0x0 | ||
UNIT 0x94 Shaman Pablo_2 Level(12,Enemy,1) [1,1] 0x0 0x0 0x0 0x0 Nosferatu 0 0 0 0x0C 0x03 0x03 0x00 | ||
UNIT 0x94 Mercenary 0x95 Level(11,Enemy,1) [0,11] 0x0 0x0 0x0 0x0 [Lancereaver] MoveWithLeaderAI 0x4 0x0 | ||
UNIT 0x94 Soldier Pablo_2 Level(11,Enemy,1) [5,10] 0x0 0x0 0x0 0x0 [BraveLance] MoveWithLeaderAI 0x4 0x0 | ||
UNIT 0x94 Fighter 0x95 Level(10,Enemy,1) [1,16] 0x0 0x0 0x0 0x0 SteelAxe Vulnerary 0 0 0x0 0x7 0x3 0x0 | ||
UNIT 0x94 Archer Pablo_2 Level(12,Enemy,1) [10,12] 0x0 0x0 0x0 0x0 [SteelBow] AttackInRangeAI 0x4 0x0 | ||
UNIT 0x94 Fighter Pablo_2 Level(10,Enemy,1) [12,11] 0x0 0x0 0x0 0x0 [Tomahawk] NoAI | ||
UNIT | ||
|
||
NewRecruit: | ||
UNIT Ephraim Pirate 0x00 Level(11, Ally, 0) [20,23] 0x00 0x00 0x1 PirateMove [SteelAxe,Hatchet,Vulnerary] NoAI | ||
UNIT | ||
|
||
RaftSquad: | ||
UNIT 0x94 Fighter Pablo_2 Level(10,Enemy,1) [11,13] 0x0 0x0 0x1 Tenner0 [SilverAxe] NoAI | ||
UNIT 0x94 Knight Pablo_2 Level(11,Enemy,1) [11,13] 0x0 0x0 0x1 Tenner1 [SteelLance] NoAI | ||
UNIT 0x94 Knight Pablo_2 Level(11,Enemy,1) [11,13] 0x0 0x0 0x1 Tenner2 [SteelLance] NoAI | ||
UNIT 0x94 Cavalier Pablo_2 Level(11,Enemy,1) [11,13] 0x0 0x0 0x1 Tenner3 [SilverBlade] NoAI | ||
UNIT 0x94 Cavalier Pablo_2 Level(11,Enemy,1) [11,13] 0x0 0x0 0x1 Tenner4 [SteelLance] NoAI | ||
UNIT 0x94 Myrmidon Pablo_2 Level(11,Enemy,1) [11,13] 0x0 0x0 0x1 Tenner5 [SteelSword] NoAI | ||
UNIT | ||
|
||
Tenner0: | ||
REDA [11,11] 0 0 0 0 | ||
Tenner1: | ||
REDA [8,11] 0 0 0 1 | ||
Tenner2: | ||
REDA [8,12] 0 0 0 1 | ||
Tenner3: | ||
REDA [14,11] 0 0 0 3 | ||
Tenner4: | ||
REDA [14,12] 0 0 0 3 | ||
Tenner5: | ||
REDA [12,12] 0 0 0 0 | ||
PirateMove: | ||
REDA [20,21] 0 0 0 0 | ||
|
||
ALIGN 4 | ||
|
||
PirateEntry: | ||
ReinforcementEvent(NewRecruit) | ||
STAL 10 | ||
FlashCursor(Ephraim,18) | ||
//Text(PLACEHOLDER) | ||
NoFade | ||
ENDA | ||
|
||
CheckForBoat: | ||
CHECK_ALLEGIANCE 0xFFFF | ||
BNE 0x5 0xC 0x0 | ||
|
||
ENUF 0xA | ||
GOTO 0x6 | ||
|
||
LABEL 0x5 | ||
ENUF 0xB | ||
|
||
LABEL 0x6 | ||
NoFade | ||
ENDA | ||
|
||
TriggerRaft: | ||
ENUT 0xB | ||
ENUF 0xA | ||
NoFade | ||
ENDA | ||
|
||
RaftAttack: | ||
TILECHANGE 0x3 | ||
STAL 24 | ||
LoadReinforcements(RaftSquad) | ||
EVBIT_T 0x7 | ||
ENDA | ||
|
||
FirstFlood: | ||
TILECHANGE 0x2 | ||
NoFade | ||
ENDA | ||
|
||
SecondFlood: | ||
TILECHANGE 0x1 | ||
NoFade | ||
ENDA | ||
|
||
ThirdFlood: | ||
TILECHANGE 0x5 | ||
NoFade | ||
ENDA | ||
|
||
FourthFlood: | ||
TILECHANGE 0x6 | ||
NoFade | ||
ENDA | ||
|
||
Rising1: | ||
TILEREVERSE 0x6 | ||
CAM1 [11,8] | ||
STAL 12 | ||
TILEREVERSE 0x1 | ||
TILEREVERSE 0x2 | ||
NoFade | ||
ENDA | ||
|
||
Rising2: | ||
TILEREVERSE 0x5 | ||
NoFade | ||
ENDA | ||
|
||
Rising3: | ||
TILECHANGE 0x3 | ||
NoFade | ||
ENDA | ||
|
||
|
||
ChTenArmoury: | ||
SHLI SteelSword SteelBlade SteelLance Javelin SteelAxe HandAxe SteelBow Longbow PiercingBow HuntersBow RunicBow | ||
ALIGN 4 |
Oops, something went wrong.