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RustSoftwareRaytracer

A software raytracer written in rust

Raytracer screenshot

Building

I use rust-SDL2, so you have to add the library directory external to your LIB environment variable. The commands are also put in BuildProject.ps1 and BuildProject.cmd.

I use time features which are experimental. so to compile add +nightly to your cargo command (cargo +nightly build).

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