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Error from DebugManager's Write Scene Object Details option #642
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There was no error displayed when building as development mode. The DebugManager is non-functioning when building as release. So the client is expecting debug, but the server is not sending it as intended. Let me know if I'm missing anything! |
The bug is happen in release build connect to a development build. https://discord.com/channels/424284635074134018/1034477094731784302/1231127923050680330 |
That's normal. Debug code doesn't run in release builds so the builds are
different.
…On Sat, May 4, 2024, 5:34 PM SackMaggie ***@***.***> wrote:
The bug is happen in release build connect to a development build.
https://discord.com/channels/424284635074134018/1034477094731784302/1231127923050680330
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Alright If you said so, But to prevent this issue there should be some error printing when client connect and on a different build that hey this is not supported, should save a lot of frustration/time. |
I agree. I was actually thinking about this moments after your previous comment. I've done just this for the FishNet version in the next release, I can piggyback off the same code for this too. |
Added and tested working in next release, 4.3.0 |
General
Unity version: 2021.3.33f1
Fish-Networking version: 4.1.6
Discord link: https://discord.com/channels/424284635074134018/1217847853314080820/1217907567456424006
Credit to rikusen0335 for creating the original example.
Description
Using the DebugManager's "Write Scene Object Details" option can in some cases produce the following error:
Replication
Steps to reproduce the behavior:
Example File
DebugManagerError.zip
Video
Unity_vyuO0QiPWw.mp4
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