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#include "test.h" | ||
#include "fluidsynth.h" | ||
#include "sfloader/fluid_sfont.h" | ||
#include "sfloader/fluid_defsfont.h" | ||
#include "utils/fluid_sys.h" | ||
#include "utils/fluid_list.h" | ||
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// load our sf2 and sf3 test soundfonts, with and without dynamic sample loading | ||
int main(void) | ||
{ | ||
int id[2], sfcount, i; | ||
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fluid_synth_t *synth; | ||
fluid_settings_t *settings = new_fluid_settings(); | ||
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fluid_settings_setint(settings, "synth.dynamic-sample-loading", 1); | ||
synth = new_fluid_synth(settings); | ||
id[0] = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0); | ||
sfcount = fluid_synth_sfcount(synth); | ||
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TEST_ASSERT(id[0] != FLUID_FAILED); | ||
TEST_ASSERT(sfcount == 1); | ||
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for(i = 0; i < sfcount; i++) | ||
{ | ||
fluid_preset_t *preset; | ||
fluid_list_t *list; | ||
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fluid_sfont_t *sfont = fluid_synth_get_sfont_by_id(synth, id[i]); | ||
fluid_defsfont_t *defsfont = fluid_sfont_get_data(sfont); | ||
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/* Make sure we have the right number of presets */ | ||
fluid_sfont_iteration_start(sfont); | ||
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while((preset = fluid_sfont_iteration_next(sfont)) != NULL) | ||
{ | ||
// Try to start a voice with a preset that has not been selected on any channel (bug #635) | ||
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// ignore return value check on fluid_synth_start | ||
fluid_synth_start(synth, 0, preset, 0, 1, 60, 127); | ||
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// fluidsynth < 2.1.3 would crash here | ||
TEST_SUCCESS(fluid_synth_process(synth, 1024, 0, NULL, 0, NULL)); | ||
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fluid_synth_stop(synth, 0); | ||
} | ||
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for(list = defsfont->sample; list; list = fluid_list_next(list)) | ||
{ | ||
fluid_sample_t *sample = fluid_list_get(list); | ||
fluid_voice_t *v; | ||
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v = fluid_synth_alloc_voice(synth, sample, 0, 60, 127); | ||
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fluid_synth_start_voice(synth, v); | ||
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// fluidsynth < 2.1.3 would crash here | ||
TEST_SUCCESS(fluid_synth_process(synth, 1024, 0, NULL, 0, NULL)); | ||
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// make sure the voice was NULL, no need for fluid_synth_stop() here | ||
TEST_ASSERT(v == NULL); | ||
} | ||
} | ||
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/* teardown */ | ||
delete_fluid_synth(synth); | ||
delete_fluid_settings(settings); | ||
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return EXIT_SUCCESS; | ||
} |