-
Notifications
You must be signed in to change notification settings - Fork 593
/
c24150026.lua
56 lines (55 loc) · 1.58 KB
/
c24150026.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
--カラクリ無双 八壱八
function c24150026.initial_effect(c)
--must attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_EP)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCondition(c24150026.becon)
c:RegisterEffect(e2)
--to defence
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(24150026,0))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetCondition(c24150026.poscon)
e3:SetOperation(c24150026.posop)
c:RegisterEffect(e3)
--to defence
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PHASE+PHASE_BATTLE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(c24150026.bpcon)
e4:SetOperation(c24150026.bpop)
c:RegisterEffect(e4)
end
function c24150026.becon(e)
return e:GetHandler():IsAttackable()
end
function c24150026.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsAttackPos()
end
function c24150026.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
end
end
function c24150026.bpcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttackedCount()>0
end
function c24150026.bpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
end
end