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pull #8
pull #8
Commits on Nov 14, 2023
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Commits on Nov 16, 2023
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Allow the driver shader compiler to optimize away uniforms without cr…
…ashing. I have been hesitant to do this because optimized-away uniforms are usually a sign of a problem rather than something to be silently ignored, but a recent case with HueMod in a constant-white input convinced me otherwise. I do think it is a bit weird that optimizing away uniform reads also optimizes away the whole uniform, seeing as how it's part of the shader interface, but apparently that's how it works. Also not sure this is the nicest solution to the problem (see comment), but it's unclear what the nicer solution would be.
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Commits on Nov 17, 2023
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Generally use URIs instead of URLs.
This is somewhat strange, since many places very explicitly want URLs, but since all the URL constructors are deprecated, the URI class is the only officially supported way to manipulate URLs, so just convert to URLs as late as possible in general.
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Commits on Nov 28, 2023
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Move LWJGL rendering to the AWT thread.
Apparently, there are still drivers that require all OpenGL activity to occur on the thread that created the window. The main offender is MacOS.
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Remove the LWJGLPanel override of disposeCanvas.
I'm not sure why this was done to begin with, but I suspect it was to run disposal on the same thread as rendering, for some reason. That shouldn't be necessary now that rendering happens on the AWT thread to begin with, though.
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Commits on Dec 1, 2023
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Commits on Dec 2, 2023
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Commits on Dec 3, 2023
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Commits on Dec 4, 2023
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Actually depend on the GC to collect wayward LWJGL buffers.
Not sure if this should be considered "normal" or not.
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Commits on Dec 5, 2023
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Commits on Dec 15, 2023
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Commits on Dec 21, 2023
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Commits on Dec 22, 2023
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Merge remote-tracking branch 'loftar-github/master'
# Conflicts: # build.xml # src/haven/Config.java # src/haven/MainFrame.java # src/haven/Screenshooter.java
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