Releases: FracturedCode/XpBeacons
Releases · FracturedCode/XpBeacons
7.5 Minor text change
- The command category "general beacon settings" is now named "general_beacon_settings"
7.4 Carpet API migration
- update the extension to use the new api and translations system from carpet
7.3 1.20 update
- Compatible with 1.20.x and 1.19.x
7.2 1.19 update
- Version bump for 1.19
7.1 Strength Parsing and 1.18.2
7.0 Completion and Uncapped Pyramid Level
Changelog
- Uncap the pyramid levels with beacon_max_pyramid_level
- Configurable beacon_tick_rate
- Change beacon radius settings to beacon_reach_multiplier
- Add beacon_duration_multiplier
- README changes
- Backend carpet rule changes
- Create a maven repository for artifacts
See the maven for all the artifacts.
6.0 Beacon Radius and New Xp Drain Rate Metric
Changelog
- Beacon "radius", or rather half the side length that makes up the square of a beacon's useful area, is configurable per beacon level
- Effect amplitude is now a minimum of 1, but will still be treated as 0 when applicable for xp drain. This way xp doesn't drain when your xp is low, but you still get a baseline effect.
- xp drain rate is no longer an arbitrary multiplier. xp drain rate is measured in xp points removed per amplitude level
- update README so there's no more HTML formatting issues from curseforge
v5.0 Xp Drain
I'm looking for feedback on this one. For example, what do you think about xp drain? Are the default values too aggressive? Did you just end up turning it off or turning it down?
Changelog
- Add boolean rule
<effect>_xp_drain
which can toggle xp drain when near a beacon of the specified effect. - Add double rule
<effect>_xp_drain_rate
which can change the rate at which xp is consumed by the expressionxp points drained per beacon tick = xp level * <effect>_xp_drain_rate
- Fix broken carpet
setDefault
which would silently fail.
v4.1 Bug fix amplitude ceiling has validation
Changelog
- All amplitude ceilings are now constrained by [0, 255], as this is what the game allows.
v4.0 Amplitude Ceiling and Effect Toggles
4.0 Changelog
- Official server support
- Per effect toggle
- Per effect xp ceiling instead of blanket xp ceiling
- Move from a "multiplier" system to a "max amplitude" system. This should be easier to understand. Now the effect amplitude is directly related to your xp from 0 to
<effect>_amplitude_ceiling
. - Backend, the settings class was reworked the best I could to fit within the confines of carpet commands
- Move from MIT license to LGPLv3.0