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People
interact withEstablishments
which are contained byPremesis
. So if you want to buy something you have to go to the shop's premesis, and interact with the establishment; the establishment's state is controled by the actions of the establishment'sOwner
andEmployees
. This creates a chanel for People to interact for Jobs,Buying,Leasure. -
The city simulation could probably be written as a discrete event simulation:
- Calculate the next thing an agent will do, and the time stamp of the point at which they'll do it
- Add them to a queue, ordered by when their event executes.
- If a player interacts with the agent, you can simply recalcuate their next event, and add them to the queue at a new position.
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You don't need a UI, using TokiPona/Lojban you can have a dialoguge only interaction system with NPCs
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OMG NPCs can all comunicate using language and all!!!!
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lets stick to toki pona, much fewer things to deal with
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Toki Pona in latin script is for dialog, in heiroglyphs is for magic
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This natural language processing can totes be done in prolog, I can't believe that's finally coming in useful
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Have music composed by team of agents, each playing a different instrucment, they comunicate their intentions with eachother, grading the bar they just composed against all the other proposed next bars and imporving it with a fittness function. then can vote on keychanges and such
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Have the goal of the game be to be remembered in a specific way as strongly as possible: for your acts, as a king, as a parent, and a money boi
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It's a game init
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FreddieRidell/IloMusiKulupu
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