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Bounty-Hunter.js -> Bounty-Hunter.ts #2458
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added some missing properties that get extended into the Abilities class
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Taking on abilities. That's some courage right there, lol. ;) Just FYI, about the I've been slimming down If you're going to jump back into Bounty Hunter, you can create a |
also typed `createTrap` params
I'm hoping this will make it safer/easier to refactor the trigger functions in
Got it, added a commit removing the deprecated code. |
Yeah, that would definitely make things easier. Abilities could use a complete refactor I believe. Same goes for anything starting with So, if you have any ideas, or find nice examples from other projects, please post them somewhere.
Great! Fwiw, when I add |
@allmtz @andretchen0 Note that Bounty Hunter has no traps at all #2147, he's a new wip unit, forked from Swine Thug, so the ultimate hasn't been touched yet, but as things are currently done, some code needs to be there as placeholder. |
abilities
are converted to TS