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Releases: Frvetz/FS22_RealisticDamageSystem

GitHub Release Version 0.9.1.6

12 Apr 22:24
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FS22_RealisticDamageSystem Version 0.9.1.6

Changelog Version 0.9.1.6:

  • fixed problem where a CVT-repair was started without starting it / vehicle could no longer be started after repair

GitHub Release Version 0.9.1.5

04 Apr 19:41
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FS22_RealisticDamageSystem Version 0.9.1.5

Changelog Version 0.9.1.5:

  • fixed multiplayer problem with the game settings with alpha version 0.9.1.5
  • released alpha version as beta version
    Changelog from alpha:
  • added more variables to debug
  • fixed problem where CVT-gearbox damage was more than 100%
  • (not 100% sure) fixed problem where a CVT-repair was started without starting it / vehicle could no longer be started after repair
  • added game setting to set the amount of the repair costs
  • added game setting to set the repair length
  • added game setting to set how often damages occur
  • added game setting to set the working time (time in which the repair is carried out)
  • renamed "damages" to "faults" in the english translation
  • adapted pallet shop icon
  • added so that the repair length depends on the amount of days per month
  • remade and fixed problems with the calculation when a repair will be finished
  • removed upper limit of damages that can be repaired at once (before 12 - now infiite)
  • fixed problem when starting a repair before 7 am that takes multiple days
  • repairs can now take more than 2 days
  • fixed problem where the number of faults counted infinitely high after loading the savegame with alpha version 0.9.1.5

GitHub Release Version 0.9.1.4

22 Feb 22:23
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FS22_RealisticDamageSystem Version 0.9.1.4

Changelog Version 0.9.1.4:

  • added Russian translation to pallet
  • fixed problem with the mod "Repair and paint settings (Configure Maintenance)" where the vehicle got FS22-normal-damage from working on a field -> too many RDS-damages
  • fixed problem where implements didn't get any FS22-normal-damage from working on a field
  • fixed problem where the engine sound disappeared when starting the engine with over 8 damages -> repairing -> opening an item in the shop
  • fixed multiplayer sync problem
  • fixed dedicated server problem where the FS22-normal-damage was not changed with a new damage / repair
  • fixed mutliplayer problem with console command "rdsRemoveDamages"
  • added mod version to debug
  • fixed problem where the vehicle died immediately after receiving 9 damages
  • created a new shop icon for the pallet
  • fixed problem where the pallet moved when a helper drove close to it

GitHub Release Version 0.9.1.3

17 Feb 02:46
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FS22_RealisticDamageSystem Version 0.9.1.3

Changelog Version 0.9.1.3:

  • fixed problem with the mod "Repair and paint settings (Configure Maintenance)" where more damages occured when you chose a lower number in the settings
  • fixed a multiplayer problem with the mod "Repair and paint settings (Configure Maintenance)" where the multiplier changed not for every player
  • added variables to debug
  • added console command to show the debug in the log only once (rdsDebugOnce)
  • added so that every console command except "rdsDebug", "rdsDebugOnce" and "rdsResetTutorial" can only be triggered if the player is logged in as admin
  • the engine now only dies from 9 damage and no longer from 8
  • added engine light variable for DashboardLive
  • added Polish translation
  • added Spanish translation
  • adapted German translation
  • adapted Russian translation
  • added more objects to the pallet
  • fixed problem where the vehicle damage does not represent the rds damages (when vehicle damage is added by another mod)
  • fixed multiplayer problem where a new rds damage added vehicle damage multiple times

GitHub Release Version 0.9.1.2

06 Feb 22:59
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FS22_RealisticDamageSystem Version 0.9.1.2

Changelog Version 0.9.1.2:

  • added variable to multiplayer sync for CVT_addon
  • added console command to manually set the months until next inspection (rdsSetTimeUntilInspection [number])
  • renamed console command "rdsResetInspection" to "rdsResetTimeUntilInspection"
  • Czech translation added
  • fixed that console command "rdsRemoveDamages" with a negative number didn't add FS22 normal-damage
  • fixed error with console command "rdsRemoveDamages" and "rdsSetTimeUntilInspection" if something other than a number was entered

GitHub Release Version 0.9.1.1

04 Feb 01:25
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FS22_RealisticDamageSystem Version 0.9.1.1

Changelog Version 0.9.1.1:

  • fixed multiplayer sync problem
  • fixed problem where the vehicle could no longer be moved after a repair / inspection
  • removed text "finished in x days" for inspection

GitHub Release Version 0.9.1.0

02 Feb 15:36
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FS22_RealisticDamageSystem Version 0.9.1.0

Changelog Version 0.9.1.0:

  • fixed problem where vehicle gained damages during repair
  • added Brazilian translation
  • fixed problem where buttons from other optionDialog windows where disabled
  • fixed problem where a maintenance/inspection/cvt-repair did not finish even though the current time is greater than the displayed end time
  • fixed problem where the months until the next inspection were not reset to 12 again after an inspection
  • fixed problem where the vehicle no longer got damages because of its age
  • remade the whole damage calculation. Now it is random how many damages your vehicle gets
    (had to reset the time until the next inspect - had to make all currently unknown damages known)
  • added console command to reset the time until a next damage occurs (rdsResetTimeUntilNextDamage) (needed when the operating time a vehicle was changed manually)
  • added console command to reset everything (rdsResetEverything)
  • changed repair/inspection text so it displays how many days it takes

GitHub Release Version 0.9.0.9

26 Jan 12:25
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FS22_RealisticDamageSystem Version 0.9.0.9

Changelog Version 0.9.0.9:

  • fixed bug where the vehicle could no longer be started after completing maintenance
  • fixed error with console command "rdsRemoveDamages" when no number has been entered behind the command
  • added DBL (dashboard live - mod) support
  • adapted description