Releases: Frvetz/FS22_RealisticDamageSystem
Releases · Frvetz/FS22_RealisticDamageSystem
GitHub Release Version 0.9.1.6
GitHub Release Version 0.9.1.5
FS22_RealisticDamageSystem Version 0.9.1.5
Changelog Version 0.9.1.5:
- fixed multiplayer problem with the game settings with alpha version 0.9.1.5
- released alpha version as beta version
Changelog from alpha: - added more variables to debug
- fixed problem where CVT-gearbox damage was more than 100%
- (not 100% sure) fixed problem where a CVT-repair was started without starting it / vehicle could no longer be started after repair
- added game setting to set the amount of the repair costs
- added game setting to set the repair length
- added game setting to set how often damages occur
- added game setting to set the working time (time in which the repair is carried out)
- renamed "damages" to "faults" in the english translation
- adapted pallet shop icon
- added so that the repair length depends on the amount of days per month
- remade and fixed problems with the calculation when a repair will be finished
- removed upper limit of damages that can be repaired at once (before 12 - now infiite)
- fixed problem when starting a repair before 7 am that takes multiple days
- repairs can now take more than 2 days
- fixed problem where the number of faults counted infinitely high after loading the savegame with alpha version 0.9.1.5
GitHub Release Version 0.9.1.4
FS22_RealisticDamageSystem Version 0.9.1.4
Changelog Version 0.9.1.4:
- added Russian translation to pallet
- fixed problem with the mod "Repair and paint settings (Configure Maintenance)" where the vehicle got FS22-normal-damage from working on a field -> too many RDS-damages
- fixed problem where implements didn't get any FS22-normal-damage from working on a field
- fixed problem where the engine sound disappeared when starting the engine with over 8 damages -> repairing -> opening an item in the shop
- fixed multiplayer sync problem
- fixed dedicated server problem where the FS22-normal-damage was not changed with a new damage / repair
- fixed mutliplayer problem with console command "rdsRemoveDamages"
- added mod version to debug
- fixed problem where the vehicle died immediately after receiving 9 damages
- created a new shop icon for the pallet
- fixed problem where the pallet moved when a helper drove close to it
GitHub Release Version 0.9.1.3
FS22_RealisticDamageSystem Version 0.9.1.3
Changelog Version 0.9.1.3:
- fixed problem with the mod "Repair and paint settings (Configure Maintenance)" where more damages occured when you chose a lower number in the settings
- fixed a multiplayer problem with the mod "Repair and paint settings (Configure Maintenance)" where the multiplier changed not for every player
- added variables to debug
- added console command to show the debug in the log only once (rdsDebugOnce)
- added so that every console command except "rdsDebug", "rdsDebugOnce" and "rdsResetTutorial" can only be triggered if the player is logged in as admin
- the engine now only dies from 9 damage and no longer from 8
- added engine light variable for DashboardLive
- added Polish translation
- added Spanish translation
- adapted German translation
- adapted Russian translation
- added more objects to the pallet
- fixed problem where the vehicle damage does not represent the rds damages (when vehicle damage is added by another mod)
- fixed multiplayer problem where a new rds damage added vehicle damage multiple times
GitHub Release Version 0.9.1.2
FS22_RealisticDamageSystem Version 0.9.1.2
Changelog Version 0.9.1.2:
- added variable to multiplayer sync for CVT_addon
- added console command to manually set the months until next inspection (rdsSetTimeUntilInspection [number])
- renamed console command "rdsResetInspection" to "rdsResetTimeUntilInspection"
- Czech translation added
- fixed that console command "rdsRemoveDamages" with a negative number didn't add FS22 normal-damage
- fixed error with console command "rdsRemoveDamages" and "rdsSetTimeUntilInspection" if something other than a number was entered
GitHub Release Version 0.9.1.1
FS22_RealisticDamageSystem Version 0.9.1.1
Changelog Version 0.9.1.1:
- fixed multiplayer sync problem
- fixed problem where the vehicle could no longer be moved after a repair / inspection
- removed text "finished in x days" for inspection
GitHub Release Version 0.9.1.0
FS22_RealisticDamageSystem Version 0.9.1.0
Changelog Version 0.9.1.0:
- fixed problem where vehicle gained damages during repair
- added Brazilian translation
- fixed problem where buttons from other optionDialog windows where disabled
- fixed problem where a maintenance/inspection/cvt-repair did not finish even though the current time is greater than the displayed end time
- fixed problem where the months until the next inspection were not reset to 12 again after an inspection
- fixed problem where the vehicle no longer got damages because of its age
- remade the whole damage calculation. Now it is random how many damages your vehicle gets
(had to reset the time until the next inspect - had to make all currently unknown damages known) - added console command to reset the time until a next damage occurs (rdsResetTimeUntilNextDamage) (needed when the operating time a vehicle was changed manually)
- added console command to reset everything (rdsResetEverything)
- changed repair/inspection text so it displays how many days it takes
GitHub Release Version 0.9.0.9
FS22_RealisticDamageSystem Version 0.9.0.9
Changelog Version 0.9.0.9:
- fixed bug where the vehicle could no longer be started after completing maintenance
- fixed error with console command "rdsRemoveDamages" when no number has been entered behind the command
- added DBL (dashboard live - mod) support
- adapted description