An alpha-level prototype VR game to teach graph coloring techniques and help students visualize complex graphs.
- Unity - The game engine and development environment used.
- SteamVR SDK - Unity plugin used to target HTC Vive and Oculus Rift VR headsets.
- This project was funded by the 2017-18 Grinnell College Innovation Fund.
- The project was also supervised by David Neville and Christopher French.