Skip to content

Releases: GDi4K/unreal-openland

Megascan Texture Selector now supports UE5

07 Oct 08:58
Compare
Choose a tag to compare

Yeah! Now we can select MegaScan Textures in UE5 directly.
It will automatically unpack ORD textures if needed.

image

Hello Megascan Textures

30 Sep 10:30
Compare
Choose a tag to compare

Now, we can assign Megascan Textures into Landscape Material layers very quickly.
See:

unknown

Let's Unpack MegaScan ORDs

21 Sep 18:12
Compare
Choose a tag to compare

With UE5, MegaScans uses an ORD texture. So, it's pretty hard for us to use it for OpenLand.
We will work on a proper texture packing solution soon, but still users should be able to use these textures.

So, that's why we introduce this OneClick tool to unpack all the megascan ORD textures.

Fix Our Parallax Support

13 Sep 19:40
Compare
Choose a tag to compare

Our Parallax support was broken due to some issue with incorrect defaults for the "Near Tiling" value.
This version fixes that issue.

This is a backward-compatible update.

Introduce OpenLand_Camera_Depth function

12 Aug 05:41
Compare
Choose a tag to compare

This release is mere a core update & does not interfere with the API.

Here we introduce a new material function called OpenLand_Camera_Depth. It's exactly the same with PixelDepth but it will work with RVT too. It will also take inputs from the OpenLand One-Click RVT tool.

This can be used for integrating OpenLand RVT tools with other landscape materials.

Better RVT Support

07 Aug 06:05
Compare
Choose a tag to compare

With this version, we improved our RVT support with issues we saw in the community. Here are some of those:

  • One-Click RVT/HF Mesh volume now handles some of the edge cases.
  • RVT Cache camera depth logic updated to make it better
  • One-Click RVT now set above RVT Camera Depth settings automatically.

Upgrade Notes

  • This is a backward-compatible release.
  • But you may need to set "RVT Camera Depth" related parameters in your material instance to 0.
  • Otherwise, One-Click RVT cannot update those parameters automatically.

Add OpenLand RVT Support for Various Megascan Materials

21 Jul 09:25
Compare
Choose a tag to compare

Now, it's pretty easy to add our RVT Tools to various MegaScan materials. Now it works with One Click tools for both RVT & Virtual HeightField Mesh.

Add support for UDS/UDW (Ultra Dynamic Weather)

28 Jun 17:04
Compare
Choose a tag to compare

We do this as a material function & we don't add it by default due to shader compilation issues.
Users can add it after they added UDS.

Add OneClick "Virtual Heightfield Mesh" Support

14 Jun 17:20
Compare
Choose a tag to compare

Just click a button & you are good to go. Everything is set up in the project for you to do "Virtual HeightField Mesh" based displacements.

Fix another issue on RVT volume bounds calculations.

10 Jun 20:58
Compare
Choose a tag to compare
2.3.3

Fix the bounds calculation logic to be exact as the original.