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Releases: GDi4K/unreal-openland

Make it possible to work nicely with "Virtual Heightfield Mesh"

28 Apr 10:42
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Some of those changes are:

  • RVT height size to 16 * 128 (6, 1)
  • Change RVT volume names in the example map
  • Add displacement height to the RVT world height
  • Add an optional RVT Height Offset
  • Remove sRGB from the ground texture. (With sRGB, it doesn't look good with RVT cache)

Upgrade guide for modified materials

This is a backward-compatible update.

Grammar Fix: "Planer" to "Planar"

20 Apr 16:12
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This is just a grammar fix across OpenLand. Other than that, it's the same as 1.13.0.

Hello Displacements & Planer Mapping

19 Apr 15:31
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In this release, we bring displacements & planer mapping (tri-planer, bi-planer & top/z-planer) to OpenLand. In order to do that, we had to re-architect some of the core functions for reusability.

Additionally, this version also comes with:

  • A new runtime performance debugger
  • Various fixes for texture compression & sampling
  • Performance improvements for the Mobile Map
  • Introduce parallax painting on all layers

Upgrade guide for modified materials

  • This is a backward compatibility upgrade, so you can upgrade OpenLand without breaking anything.
  • If you are created additional custom layers, you need to recreate them to get displacements & planer mapping support
  • We also added a node in the master material to improve displacements-based blends in the auto layer. So, you might need to add that too.

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Added Some Rocks in the Example Map

07 Apr 06:07
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Here the Example map comes with Rocks, so we demonstrate RVT blending without importing MegaScans. As a part of this, now OpenLand comes with a simple Rock material that has features like variations, tri-planer, etc.

Upgrade guide for modified materials

There are no core changes in existing materials & material function. So, you can simply update this version.

Fixed & Revamped our RVT blending implementation

01 Apr 17:18
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Now it's correctly blending normals.
We also made some improvements on blending (and reducing) unwanted colors in the blend area for mega scan assets.

API will be the same, this is a massive change happening behind the scene.

Upgrade guide for modified materials

  • Most of the logic inside Content/OpenLand/Core/RVT has changed
  • Unless you change any of the content above, you don't have to do anything
  • In order to get these RVT modifications, we need to use the OpenLand_RVT_Prepare_Output node as shown below:

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Add support for proper grass removal

28 Mar 18:25
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Previously, the "RemoveGrass" paint layers did not work well with landscape "Edit Layers". So, it didn't work well for Landsmass or the Water plugin.

Watch this tutorial: https://youtu.be/YHYYFpLc968

This version fixes those issues and no we can simply paint "RemoveGrass" to remove grass at any place. (Even inside various "Edit Layers"). We can also use "RemoveGrass" as a paint layer inside Landmass & as a weightmap layer inside the Water System.

In addition to that, we fixed #15.

Updated 4.26 map to look good

26 Mar 17:28
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Now, colors are optimized to look good with OpenLand Grass.
Now the Map is configured for RVT. Now it's a matter of enabling the RVT support from the editor.

Add support for OpenLand Grass

22 Mar 23:41
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Here, we update OpenLand to support RVT based OpenLandGrass features.

1.7.1 - Remove .uplugin files

24 Feb 21:05
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This is a requirement for publishing into Unreal Marketplace. Product-wise, there's no change.

1.7.0 - Backported to 4.24

24 Feb 18:28
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Now you can get OpenLand for 4.24 & 4.25 as well. We do that by creating a copy of the current version of OpenLand in 4.24. It contains all the features of OpenLand.

If you are getting OpenLand from Unreal Engine Marketplace, you will automatically get the correct version for your projects. If not, get the OpenLand located in the OpenLandLegacy directory.

But there are some minor changes between these two versions:

  • RVT resolution is limited due to the platform features of 4.24
  • Quality Level Switch of Epic is not available since it was added in 4.26
  • Main example map in 4.24 version does not use Sky Atmosphere & new features come with 4.26

In the future, we are planning to add extended support for the Unreal Water System. That's another reason why we are maintaining two versions of OpenLand.