Skip to content

DeckRoulette is my first Unity game project for the Unity Junior Programmer Course submission. Play cards seamlessly and try to win. Have fun with emotes.

Notifications You must be signed in to change notification settings

GIGAMOLE/DeckRoulette

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DeckRoulette

deck_roulette

DeckRoulette is my first Unity game project for the Unity Junior Programmer Course submission.
Play cards seamlessly and try to win. Have fun with emotes.

Media

Start.mp4
Play.mp4
Win.mp4

Also, you can watch the full game process in a good quality.

Play it!

To play the game, go to the Releases Page and download the latest DeckRoulette application archive.

Or you can simply download it from here.

Process

During the development, I was discovering the most common Unity fundamentals and I was challenging myself with new tasks. After a while, I observed that the process of adding more and more features can be endless. So, after a while, I settled on a plan of deliverables. A few weeks more, and the game is ready to be deployed. The most struggles were in the technique of tying all of the game resources together and creating the whole full "picture".

Created and developed

  • Game idea and mechanics
  • Game design and animations
  • Sprite and audio resources

Learned and used

  • Basic Unity and C# principles
  • GameObjects communication
  • Unity Animation / Animation Controller
  • Unity Particle System
  • DOTween framework
  • Sequencing and state factory

Tools

  • Unity
  • VS Code
  • Aseprite
  • Audacity

Author

Basil Miller
gigamole53@gmail.com

About

DeckRoulette is my first Unity game project for the Unity Junior Programmer Course submission. Play cards seamlessly and try to win. Have fun with emotes.

Topics

Resources

Stars

Watchers

Forks