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Releases: GPUOpen-Effects/FidelityFX-CLI

FidelityFX CLI v1.0.3

31 Aug 16:07
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v1.0.3

v1.0.3 is a minor release that improves the README, adds support for specifying relative scaling factors with -Scale, and adds a new parameter called -QualityMode that lets you directly specify a supported FSR1 mode. Fixes #2.

Release Notes

The FidelityFX CLI allows you to apply selected FidelityFX effects to still images, to allow you to assess the output quality of the effect before attempting an integration of the effect into your game or other image processing software.

This release contains support for FidelityFX Contrast Adaptive Sharpening (CAS), inherited from the original CasCmdLine tool provided by the CAS project, plus FidelityFX Super Resolution (FSR).

Written in C++ using Visual Studio 2019. No external dependencies other than the WIC API and Direct3D 11. Image file formats are handled using the Windows Imaging Component (WIC) framework. Shaders are pre-compiled to H files (with a little help from the Fx Batch Compiler tool) and bundled with the source code to build the executable.

FidelityFX CLI v1.0.2

06 Aug 11:40
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v1.0.2

v1.0.2 is a minor bugfix release to the build system, to remove the unnecessary WIN32 directive and forced console subsystem usage during linking. Fixes #1.

Release Notes

The FidelityFX CLI allows you to apply selected FidelityFX effects to still images, to allow you to assess the output quality of the effect before attempting an integration of the effect into your game or other image processing software.

This release contains support for FidelityFX Contrast Adaptive Sharpening (CAS), inherited from the original CasCmdLine tool provided by the CAS project, plus FidelityFX Super Resolution (FSR).

Written in C++ using Visual Studio 2019. No external dependencies other than the WIC API and Direct3D 11. Image file formats are handled using the Windows Imaging Component (WIC) framework. Shaders are pre-compiled to H files (with a little help from the Fx Batch Compiler tool) and bundled with the source code to build the executable.

FidelityFX CLI v1.0.1

28 Jul 10:34
@rys rys
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v1.0.1

v1.0.1 is a minor bugfix release of the CLI to correct gamma correction and the default sharpending value for RCAS, to match other implementations.

Release Notes

The FidelityFX CLI allows you to apply selected FidelityFX effects to still images, to allow you to assess the output quality of the effect before attempting an integration of the effect into your game or other image processing software.

This release contains support for FidelityFX Contrast Adaptive Sharpening (CAS), inherited from the original CasCmdLine tool provided by the CAS project, plus FidelityFX Super Resolution (FSR).

Written in C++ using Visual Studio 2019. No external dependencies other than the WIC API and Direct3D 11. Image file formats are handled using the Windows Imaging Component (WIC) framework. Shaders are pre-compiled to H files (with a little help from the Fx Batch Compiler tool) and bundled with the source code to build the executable.

FidelityFX CLI v1.0

14 Jul 13:46
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Release Notes

The FidelityFX CLI allows you to apply selected FidelityFX effects to still images, to allow you to assess the output quality of the effect before attempting an integration of the effect into your game or other image processing software.

This release contains support for FidelityFX Contrast Adaptive Sharpening (CAS), inherited from the original CasCmdLine tool provided by the CAS project, plus FidelityFX Super Resolution (FSR).

Written in C++ using Visual Studio 2019. No external dependencies other than the WIC API and Direct3D 11. Image file formats are handled using the Windows Imaging Component (WIC) framework. Shaders are pre-compiled to H files (with a little help from the Fx Batch Compiler tool) and bundled with the source code to build the executable.