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Poor performance in the sample #6

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jesta88 opened this issue Jan 9, 2018 · 4 comments
Closed

Poor performance in the sample #6

jesta88 opened this issue Jan 9, 2018 · 4 comments

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@jesta88
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jesta88 commented Jan 9, 2018

Enabling filtering nearly doubles frame time on the sample. I'm not sure whether this is normal or not considering the mesh used, but maybe it would be a good idea to have a "stress test" sample to showcase the performance gain.

@Anteru
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Anteru commented Jan 10, 2018

I've just tried on a RX 480, 17.12.2 driver. With filter: 0.21 ms, without: 0.26 ms (that is, with filtering it's 20% faster). On a Vega RX 64, it's 0.15 ms with filtering, and 0.23 ms without filtering (filtering is nearly 30% faster). On which GPU do you see a doubling in execution time?

@jesta88
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jesta88 commented Jan 10, 2018

I'm on a GTX 960, driver 388.59

@dariomanesku
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I observed the same behaviour on GTX 1060. I tried different meshes, different view angles, different options.. enabling filter always made it slower.

@Anteru
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Anteru commented Jan 16, 2018

GeometryFX is designed for AMD hardware – it uses async compute to overlap the filtering with the rendering, and implements filtering techniques not directly available on the hardware. On other vendors, performance may vary significantly.

@Anteru Anteru closed this as completed Jan 16, 2018
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