GPUOpen Effects
Real-time visual effects from the GPUOpen initiative
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FidelityFX Super Resolution 2
C
2k
179
Single Pass Downsampler (SPD)
Objective-C
181
35
FidelityFX Parallel Sort
C
105
9
FidelityFX Variable Shading
C
52
13
Repositories
9
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all
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written in C++
sorted by last updated
Showing 9 of 9 repositories
pbrt-v4
Public
Forked from
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
GPUOpen-Effects/pbrt-v4’s past year of commit activity
C++
19
440
0
0
Updated Aug 22, 2024
GPUOpen-Effects/FidelityFX-FSR2-Unity-URP’s past year of commit activity
C++
101
MIT
8
4
0
Updated Jul 10, 2023
TressFX
Public
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
GPUOpen-Effects/TressFX’s past year of commit activity
Hybrid-Shadows
Public
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
GPUOpen-Effects/Hybrid-Shadows’s past year of commit activity
C++
59
MIT
12
0
0
Updated Apr 28, 2021
GPUOpen-Effects/FidelityFX-CACAO’s past year of commit activity
C++
142
MIT
17
1
0
Updated Apr 28, 2021
GPUOpen-Effects/FEMFX’s past year of commit activity
GeometryFX
Public
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
GPUOpen-Effects/GeometryFX’s past year of commit activity
C++
224
MIT
27
0
0
Updated Sep 27, 2018
DepthOfFieldFX
Public
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
GPUOpen-Effects/DepthOfFieldFX’s past year of commit activity
C++
87
MIT
13
0
0
Updated Apr 20, 2018
ShadowFX
Public
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
GPUOpen-Effects/ShadowFX’s past year of commit activity
C++
164
MIT
26
0
0
Updated Apr 20, 2018
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