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PreAnalysis.h
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PreAnalysis.h
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//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
// Copyright (c) 2019 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#ifndef AMFPreAnalysis_h
#define AMFPreAnalysis_h
#pragma once
#define AMFPreAnalysis L"AMFPreAnalysis"
enum AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_ENUM
{
AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_LOW = 0,
AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_MEDIUM = 1,
AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_HIGH = 2
};
enum AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_ENUM
{
AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_LOW = 0,
AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_MEDIUM = 1,
AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_HIGH = 2
};
enum AMF_PA_ACTIVITY_TYPE_ENUM
{
AMF_PA_ACTIVITY_Y = 0,
AMF_PA_ACTIVITY_YUV = 1
};
enum AMF_PA_CAQ_STRENGTH_ENUM
{
AMF_PA_CAQ_STRENGTH_LOW = 0,
AMF_PA_CAQ_STRENGTH_MEDIUM = 1,
AMF_PA_CAQ_STRENGTH_HIGH = 2
};
// Perceptual adaptive quantization mode
enum AMF_PA_PAQ_MODE_ENUM
{
AMF_PA_PAQ_MODE_NONE = 0,
AMF_PA_PAQ_MODE_CAQ = 1
};
// Temporal adaptive quantization mode
enum AMF_PA_TAQ_MODE_ENUM
{
AMF_PA_TAQ_MODE_NONE = 0,
AMF_PA_TAQ_MODE_1 = 1,
AMF_PA_TAQ_MODE_2 = 2
};
enum AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE_ENUM
{
AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE_NONE = 0, //default
AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE_AUTO = 1
};
// PA object properties
#define AMF_PA_ENGINE_TYPE L"PAEngineType" // AMF_MEMORY_TYPE (Host, DX11, OpenCL, Vulkan, DX12, Auto default : UNKNOWN (Auto))" - determines how the object is initialized and what kernels to use
// by default it is Auto (DX11, OpenCL and Vulkan are currently available)
#define AMF_PA_SCENE_CHANGE_DETECTION_ENABLE L"PASceneChangeDetectionEnable" // bool (default : True) - Enable Scene Change Detection GPU algorithm
#define AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY L"PASceneChangeDetectionSensitivity" // AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_ENUM (default : Medium) - Scene Change Detection Sensitivity
#define AMF_PA_STATIC_SCENE_DETECTION_ENABLE L"PAStaticSceneDetectionEnable" // bool (default : False) - Enable Skip Detection GPU algorithm
#define AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY L"PAStaticSceneDetectionSensitivity" // AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_ENUM (default : High) - Allowable absolute difference between pixels (sample counts)
#define AMF_PA_FRAME_SAD_ENABLE L"PAFrameSadEnable" // bool (default : True) - Enable Frame SAD algorithm
#define AMF_PA_ACTIVITY_TYPE L"PAActivityType" // AMF_PA_ACTIVITY_TYPE_ENUM (default : Calculate on Y) - Block activity calculation mode
#define AMF_PA_LTR_ENABLE L"PALongTermReferenceEnable" // bool (default : False) - Enable Automatic Long Term Reference frame management
#define AMF_PA_LOOKAHEAD_BUFFER_DEPTH L"PALookAheadBufferDepth" // amf_uint64 (default : 0) Values: [0, MAX_LOOKAHEAD_DEPTH] - PA lookahead buffer size
#define AMF_PA_PAQ_MODE L"PAPerceptualAQMode" // AMF_PA_PAQ_MODE_ENUM (default : AMF_PA_PAQ_MODE_NONE) - Perceptual AQ mode
#define AMF_PA_TAQ_MODE L"PATemporalAQMode" // AMF_PA_TAQ_MODE_ENUM (default: AMF_PA_TAQ_MODE_NONE) - Temporal AQ mode
#define AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE L"PAHighMotionQualityBoostMode" // AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE_ENUM (default: None) - High motion quality boost mode
///////////////////////////////////////////
// the following properties are available
// only through the Encoder - trying to
// access/set them when PA is standalone
// will fail
#define AMF_PA_INITIAL_QP_AFTER_SCENE_CHANGE L"PAInitialQPAfterSceneChange" // amf_uint64 (default : 0) Values: [0, 51] - Base QP to be used immediately after scene change. If this value is not set, PA will choose a proper QP value
#define AMF_PA_MAX_QP_BEFORE_FORCE_SKIP L"PAMaxQPBeforeForceSkip" // amf_uint64 (default : 35) Values: [0, 51] - When a static scene is detected, a skip frame is inserted only if the previous encoded frame average QP <= this value
#define AMF_PA_CAQ_STRENGTH L"PACAQStrength" // AMF_PA_CAQ_STRENGTH_ENUM (default : Medium) - Content Adaptive Quantization (CAQ) strength
//////////////////////////////////////////////////
// properties set by PA on output buffer interface in standalone mode
#define AMF_PA_ACTIVITY_MAP L"PAActivityMap" // AMFInterface* -> AMFSurface*; Values: int32 - When PA is standalone, there will be a 2D Activity map generated for each frame
#define AMF_PA_SCENE_CHANGE_DETECT L"PASceneChangeDetect" // bool - True/False - available if AMF_PA_SCENE_CHANGE_DETECTION_ENABLE was set to True when PA is standalone
#define AMF_PA_STATIC_SCENE_DETECT L"PAStaticSceneDetect" // bool - True/False - available if AMF_PA_STATIC_SCENE_DETECTION_ENABLE was set to True when PA is standalone
#endif //#ifndef AMFPreAnalysis_h