@GPUOpen-LibrariesAndSDKs

GPUOpen Libraries & SDKs

Libraries and SDKs from the GPUOpen initiative

Pinned repositories

  1. RadeonRays_SDK

    Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

    C++ 558 110

  2. Anvil

    Anvil is a cross-platform framework for Vulkan

    C++ 397 41

  3. LiquidVR

    The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development

    C++ 77 22

  4. AMF

    The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing

    C 119 37

  5. AGS_SDK

    AMD GPU Services (AGS) library and samples

    C++ 83 15

  6. GameEngineIntegrations

    Information about example integrations of GPUOpen technology into game engines

    11 4

  • Easy to integrate Vulkan memory allocation library

    C++ 402 36 MIT Updated Sep 17, 2018
  • C++ 216 54 MIT Updated Sep 17, 2018
  • CMake 16 4 Updated Sep 14, 2018
  • The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing

    C 119 37 Updated Sep 14, 2018
  • Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

    C++ 558 109 MIT Updated Sep 13, 2018
  • Anvil is a cross-platform framework for Vulkan

    C++ 397 41 MIT 2 issues need help Updated Sep 10, 2018
  • C 476 22 Updated Sep 10, 2018
  • AMD GPU Services (AGS) library and samples

    C++ 83 15 MIT Updated Aug 15, 2018
  • CPU core and thread count detection for various operating systems

    C++ 14 4 MIT Updated Aug 3, 2018
  • C 33 12 Updated Jul 27, 2018
  • Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.

    C 6 2 Updated Jun 28, 2018
  • RapidFire SDK - interface for cloud gaming and virtualization (VDI)

    C++ 15 9 Updated Jun 22, 2018
  • Introductory Vulkan sample

    C 55 11 MIT Updated May 29, 2018
  • Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront

    C++ 11 3 MIT Updated May 29, 2018
  • AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing

    C++ 66 13 Updated May 15, 2018
  • Information about example integrations of GPUOpen technology into game engines

    11 4 Updated May 9, 2018
  • This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

    C 24 659 MIT Updated Apr 19, 2018
  • AMD Display Library SDK

    HTML 3 4 MIT Updated Jan 17, 2018
  • 1 1 Updated Nov 20, 2017
  • Introductory DirectX 12 sample

    C 55 14 MIT Updated Oct 16, 2017
  • 32 11 Updated Jun 27, 2017
  • Simple example to show how to map devices between Vulkan and Direct3D

    C++ 1 1 MIT Updated May 5, 2017
  • The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development

    C++ 77 22 MIT Updated Apr 6, 2017
  • Vulkan sample built on the Anvil framework

    12 Updated Mar 23, 2017
  • C++ 7 2 MIT Updated Dec 6, 2016
  • AMD depth bounds test DirectX 11 driver extension sample

    C++ 14 2 MIT Updated Sep 8, 2016
  • Barycentric coordinates GCN shader extension sample for DirectX 12

    C++ 6 MIT Updated Sep 8, 2016
  • AMD compute-based tiled lighting sample based on DirectX 11

    C++ 43 12 MIT Updated Sep 8, 2016
  • AMD supersample anti-aliasing (SSAA) sample based on DirectX 11

    C++ 25 6 MIT Updated Sep 8, 2016
  • AMD tessellation sample based on DirectX 11

    C++ 22 3 MIT Updated Sep 8, 2016
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