GPUOpen Libraries & SDKs
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Pinned repositories
Easy to integrate Vulkan memory allocation library
The Advanced Media Framework (AMF) SDK provides developers with optimal access to AMD devices for multimedia processing
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Anvil is a cross-platform framework for Vulkan
AMD GPU Services (AGS) library and samples
CPU core and thread count detection for various operating systems
Examples that demonstrate game integration with some of the libraries and SDKs available on GPUOpen.
RapidFire SDK - interface for cloud gaming and virtualization (VDI)
Introductory Vulkan sample
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
Information about example integrations of GPUOpen technology into game engines
nBodyD3D12
Forked from Microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
AMD Display Library SDK
Introductory DirectX 12 sample
Simple example to show how to map devices between Vulkan and Direct3D
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
Vulkan sample built on the Anvil framework
AMD depth bounds test DirectX 11 driver extension sample
Barycentric coordinates GCN shader extension sample for DirectX 12
AMD compute-based tiled lighting sample based on DirectX 11
AMD supersample anti-aliasing (SSAA) sample based on DirectX 11
AMD tessellation sample based on DirectX 11
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