Skip to content

GPUOpen-LibrariesAndSDKs/RadeonRays_SDK

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Files

Permalink
Failed to load latest commit information.

RadeonRays 4.1

Summary

RadeonRays is a ray intersection acceleration library. AMD developed RadeonRays to help developers make the most of GPU and to eliminate the need to maintain hardware-dependent code.

The library offers a well-defined C API for scene building and performing asynchronous ray intersection queries.

RadeonRays is not limited to AMD hardware, a specific operating system or graphics framework. The library helps assure compatibility and best performance across a wide range of hardware platforms.

Backends

The library supports the following graphics and GPGPU frameworks as its backends:

  • DirectX12
  • Vulkan

System Requirements

RadeonRays requires a PC with the following software and hardware:

  • DirectX12: a 64-bit version of Windows® 10, and a GPU and drivers that supports DirectX12 features
  • Vulkan: a 64-bit version of Windows® 10 or Linux, and a GPU and drivers that support Vulkan version 1.2
  • Installed spdlog library

Documentation

Documentation page

About

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

Resources

License

Stars

Watchers

Forks

Packages

No packages published