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Improved performance significantly when selecting or expanding large numbers
of objects.
Multiple selections made in the Viewer are now highlighted properly in the
SceneHierarchy (#76).
Significantly reduced file sizes and load times for scripts
containing many shader and/or light nodes (#2455).
NodeGraph
Added ability to Shift+Drag a connection to duplicate it (#2480).
Improved representation of Expression, Animation and Random nodes (#2458, #2497).
Improved highlighting behaviour for connections to selected nodes (#2473).
ScriptNode :
The current frame is now saved with the script and restored on
loading (#2468).
Read-only files are now read-only in the UI (#2503).
ArnoldAttributes : Added attributes to control volume motion blur (#2433).
Arnold : Added support for OSL shaders with multiple outputs (#2494).
Stats/Execute apps : By default the current frame stored in the script is
executed, rather than frame 1 as before. Use the -frames commandline argument
to specify a specific range of frames to execute (#2468).
CompoundDataPlugValueWidget : Added array types to plug creation menu (#2433).
Startup : Startup files are now executed in isolated scopes, so they cannot
accidentally rely on other startup files (#2462).
Expression : Python expressions can now read from CompoundDataPlugs (#2484).
Fixes
Appleseed : Fixed crashes when editing cameras during interactive renders (#2489).
Browser : Fixed bug caused by missing import (#2449).
OpenColorIO : Added workaround for OpenColorIO bug whereby config parsing would
fail for non-English locales (#1654, #2460).
BoxIn : Plug values are now preserved when promoting an input plug (#2461).
Tractor Dispatcher : Fixed accumulation of tractor plugs on TaskNodes (#2463).
GraphComponent : Fixed bug which could prevent multiple scripts from being
loaded in parallel (#2464).
GraphComponentPath : Fixed bug whereby children did not inherit the filter
from their parent (#2465).
OSLLight : Fixed metadata for child plugs of parameters (#2474).
Shader : Fixed serialisation bugs introduced in version 0.43 (#2454, #2455).
Spline UI : Prevented creation of multiple editing dialogues for the same
plug (#2472).
Added backwards compatibility for scripts referencing the old GafferScene.PathMatcher, GafferScene.PathMatcherData and GafferScene.PathMatcherDataPlug types (#2457).
Layouts :
Fixed incorrect vertical sizing of Timelines in custom
layouts (#2502).
Fixed bug serialising custom layouts containing special characters (#2492).
ScriptNode :
Hid "frame" plug from the UI, and clarified in the documentation
that is not intended for widespread use (#2504).
Fixed a bug loading old scripts which referenced IECore::Data types
wrapping imath types (#2487).
Viewer (#2490) : Fixed bug where centre of interest was lost when switching between
the default and look-through cameras.
PlugValueWidget : Fixed bug that allowed drags to be received for read-only
plugs (#2503).
GUI App : Errors are now reported correctly when loading files from the command
line (#2499).
Serialiser : Fixed handling of exceptions in Python serialisers (#2475).
Expression : Fixed initial UI state so that the expression is not editable until
a language has been chosen. This avoids problems where an expression was entered
and then lost when the language was set (#2482).
PlugAlgo : Fixed problems with metadata promotion when using non-Box parents (#2488).
NodeAlgo : Fixed attempts to apply user defaults to plugs that are not settable (#2507).
API
PathListingWidget : Added faster expansion and selection methods using IECore.PathMatcher() to store sets of paths (#2450).
AuxiliaryNodeGadget : Added new class to represent nodes like Expression and
Animation in the NodeGraph (#2458).
Style : Added state argument to renderAuxiliaryConnection() (#2473).
Viewer : Added viewContextMenuSignal(). This allows context menus for views to be
customised using the same basic mechanism we use in the NodeGraph and elsewhere.
(#2490).