You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The "Generic" plugin currently only supports import/export of OBJ files, but it would be fairly simply to allow import/export of DAE/GLTF/GLB files, and import of FBX files, including skeleton/animation data.
With a bit of work CMM could basically "render" the keyframes to get a simple list of remapped vertices, basically enabling it to be exported to a format the classic Carnivores games can deal with.
This would be one-way, unless somebody can point me to a good source of information of how to do it in reverse ;)
The text was updated successfully, but these errors were encountered:
The "Generic" plugin currently only supports import/export of OBJ files, but it would be fairly simply to allow import/export of DAE/GLTF/GLB files, and import of FBX files, including skeleton/animation data.
With a bit of work CMM could basically "render" the keyframes to get a simple list of remapped vertices, basically enabling it to be exported to a format the classic Carnivores games can deal with.
This would be one-way, unless somebody can point me to a good source of information of how to do it in reverse ;)
The text was updated successfully, but these errors were encountered: