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Hello Displacements & Planer Mapping

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@arunoda arunoda released this 19 Apr 15:31
· 104 commits to main since this release
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In this release, we bring displacements & planer mapping (tri-planer, bi-planer & top/z-planer) to OpenLand. In order to do that, we had to re-architect some of the core functions for reusability.

Additionally, this version also comes with:

  • A new runtime performance debugger
  • Various fixes for texture compression & sampling
  • Performance improvements for the Mobile Map
  • Introduce parallax painting on all layers

Upgrade guide for modified materials

  • This is a backward compatibility upgrade, so you can upgrade OpenLand without breaking anything.
  • If you are created additional custom layers, you need to recreate them to get displacements & planer mapping support
  • We also added a node in the master material to improve displacements-based blends in the auto layer. So, you might need to add that too.

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