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Releases: Gamer025/RainworldCE

V2.5.3

17 Jul 20:29
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-Fix Unending Hunger event not working in certain situations

V2.5.2

20 Apr 16:53
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-Fixes the InvertControls event using an outdated/no longer existing hook

V2.5.1

05 Feb 22:01
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-Added debug options, currently these allow to toggle spammy/expensive debug logs and allow to define a key that manually triggers events

  • Cleaned up some code
    -Readded some logging and made put it behind the debug logs toggle

V2.5.0

05 Jan 16:37
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-Added the ability to set event display time to 0 hiding event announcements completely
-Added a new option for event time offset allowing the time between events to be random (can both increase or decrease the time between events up the configured seconds)
-Removed some debug logging

V2.4.2

17 Nov 17:09
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-Second Chance event now refills your breath when saving you

V2.4.1

18 Sep 19:48
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-Teleport event will now only choose from connected rooms
-Event startup method is now called before name/description is displayed, allowing for changing them in startup instead of ctor
-Removed unneeded using directives

V2.4.0

16 Sep 15:49
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-Added 4 new events: Challenger, LooseGrasp, Melting and Pixelize
-The don't repeat event % setting now correctly keeps state after dying
-Friend event can now spawn EelLizard
-Speed and Thanksgiving event now work probably with JollyCoop
-LiftOff now has sound if MSC is enabled
-Rifle event now requires MSC
-Added shader source code
-Fixed an exception in Update when game was null
-CE now no longer keeps running when not in game mode
-Renamed event attributes to end with Attribute
-The MakeCreatureAttackCreature EventHelper method is more robust
-Cleaned up some comments + logging

V2.3.9

02 Sep 12:11
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-Fix missing call to orig in SecondChance for CreatureEnterDen

V2.3.8

01 Sep 20:22
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-Fix MovementTime crashing the game if all players are dead

V2.3.7

29 Aug 18:56
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-Fix target game version so mod no longer shows as incompatible
-Events should now correctly target the "main" player when playing in coop, choosing the first alive player instead of always player 1 even if they are dead
-"Super Slugcat" now takes the movement of all alive players into account and should not crash the game if player 1's body is destroyed