Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ASC2.0 support: fixed "Ambiguous reference to Texture" #159

Closed
wants to merge 2 commits into from
Closed

ASC2.0 support: fixed "Ambiguous reference to Texture" #159

wants to merge 2 commits into from

Conversation

boozook
Copy link

@boozook boozook commented Aug 30, 2012

No description provided.

@PrimaryFeather
Copy link
Contributor

Thanks a lot for the pull request! I'll install FB 4.7 myself in the next few days and will try it out, too. Thanks for looking into it!

@osro
Copy link

osro commented Sep 1, 2012

This can be fixed just by removing the import line for the flash.display3d.textures.texture

#161

@boozook
Copy link
Author

boozook commented Sep 1, 2012

osro: Excellent. Overlooked. Thank you.

@PrimaryFeather
Copy link
Contributor

Thanks again! As osro mentioned, it was enough to remove the import -- I just did that.

radamchin added a commit to radamchin/Starling-Framework that referenced this pull request Nov 20, 2012
…mework

# By Daniel Sperl
# Via Daniel Sperl
* 'master' of git://github.com/PrimaryFeather/Starling-Framework:
  removed ambiguous reference to texture (closes Gamua#159)
  made condition in while loop more readable (closes Gamua#162)
  removed obsolete blending call
  removed blend mode stack (unnecessary overhead)
  added 'renderTarget' property to RenderSupport class
  reverted accidental commit of Game class
  now rendering object without RenderTexture class
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants