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not working #1

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simus35 opened this issue Feb 6, 2013 · 9 comments
Closed

not working #1

simus35 opened this issue Feb 6, 2013 · 9 comments

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@simus35
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simus35 commented Feb 6, 2013

Hi, I just download the engine and I can't compile with express 2012

@MichPerry-GG
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What is happening? What version of Windows? What's the error?

@simus35
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simus35 commented Feb 6, 2013

Windows 8 and I use express 2012, they said it have a build error

@MichPerry-GG
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Ok. What's the build error specifically? I'm downloading 2012 Express now, but I don't have Windows 8 on my dev machine. Can you go to http://pastebin.com/ and copy the full build log and post a link here so I can review your compile?

@simus35
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simus35 commented Feb 6, 2013

no build error is just compile and after nothing. can't find exe file
Date: Tue, 5 Feb 2013 16:54:04 -0800
From: notifications@github.com
To: Torque2D@noreply.github.com
CC: daniel.omalley@sympatico.ca
Subject: Re: [Torque2D] not working (#1)

Ok. What's the build error specifically? I'm downloading 2012 Express now, but I don't have Windows 8 on my dev machine. Can you go to http://pastebin.com/ and copy the full build log and post a link here so I can review your compile?

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@LuisAntonRebollo
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For compile in VS2012:
Set Torque2D Project Properties/Linker/Advanced/Image Has Safe Exception Handlers to NO
Set Torque2D Project Properties/Debugging/Working directory to ´..\ ..\ ..'
Modify \engine\source\testing\unitTesting.h

#ifndef TORQUE_SHIPPING

//http://code.google.com/p/googletest/issues/detail?id=412
//VS2012 tuple default max arguments is 5
#if _MSC_VER == 1700
#define _VARIADIC_MAX 10   
#endif

#include "gtest/gtest.h"

#endif // TORQUE_SHIPPING

@simus35
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simus35 commented Feb 6, 2013

thanks is working nowDate: Tue, 5 Feb 2013 17:33:01 -0800
From: notifications@github.com
To: Torque2D@noreply.github.com
CC: daniel.omalley@sympatico.ca
Subject: Re: [Torque2D] not working (#1)

For compile en VS2012:

Set Torque2D Properties/Linker/Advanced/Image Has Safe Exception Handlers to NO

Set Torque2D Properties/Debugging/Working directory to ..\ ..\ ..

Modify \engine\source\testing\unitTesting.h

#ifndef TORQUE_SHIPPING

#if _MSC_VER == 1700
#define _VARIADIC_MAX 10
#endif

#include "gtest/gtest.h"

#endif // TORQUE_SHIPPING

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@o0Loco0o
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o0Loco0o commented Feb 6, 2013

That compiles Torque2D_DEBUG.exe for me, but I dont see where the editing interface is, it is just a bunch of toys.

@simus35
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simus35 commented Feb 6, 2013

at this time no editor it will come later
Date: Tue, 5 Feb 2013 18:22:48 -0800
From: notifications@github.com
To: Torque2D@noreply.github.com
CC: daniel.omalley@sympatico.ca
Subject: Re: [Torque2D] not working (#1)

That compiles Torque2D_DEBUG.exe for me, but I dont see where the editing interface is, it is just a bunch of toys.

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          Reply to this email directly or view it on GitHub.

@ghost ghost self-assigned this Feb 8, 2013
@MichPerry-GG
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A working VS2012 project has been pushed to the master branch.

MichPerry-GG pushed a commit that referenced this issue Mar 25, 2013
Update to latest dev branch version
doodaddy64 pushed a commit to doodaddy64/Torque2D that referenced this issue Mar 29, 2013
…rageGames#1 by appending their title with "v" plus their number i.e. a "RopeToy" at version GarageGames#1 would appear as "RopeToy" whereas at version#2 it would appear as "RopeToy (v2)".
doodaddy64 pushed a commit that referenced this issue Aug 12, 2013
lilligreen pushed a commit that referenced this issue Mar 8, 2014
Conflict fixes for development merge
lilligreen pushed a commit that referenced this issue Jun 24, 2015
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