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/Users/thomas/Torque3D/Engine/source/renderInstance/renderMeshMgr.cpp:248:28: Explicitly assigning value of variable of type 'GFXTextureObject *' to itself
/Users/thomas/Torque3D/Engine/source/renderInstance/renderPrePassMgr.cpp:483:28: Explicitly assigning value of variable of type 'GFXTextureObject *' to itself
Both of these appear to be the result of typos:
Looking at both I see the same code:
From context, I believe the correct assignment is
lastAccuTex = passRI->accuTex
, can anyone confirm?The text was updated successfully, but these errors were encountered: