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Recast part 3: wrapper classes #433

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crabmusket
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Adds NavMesh and NavPath classes that use Recast and Detour to auto-generate and pathfind on navmeshes. Also adds icons to the world editor creator menu. Basically a stripped-down version of the Recast Resource, with some architectural improvements from Walkabout.

The code is activated by including the 'navigation' module in the project generator - again, thanks to Luis Rebollo for figuring that part out.

I've decided to submit three pull requests for recast since there are three distinct sets of changes to be made.

  1. Recast part 1: librecast #431 Adding Recast library code
  2. Recast part 2: PLC_Navigation #432 Making changes to the Torque engine to accommodate getting polys for Recast
  3. This request, actual classes that wrap and make use of Recast/Detour
    I figured it would be easier to break these up - especially number 2, since people will probably have differing opinions on my changes.

This was referenced Jul 5, 2013
thecelloman added a commit that referenced this pull request Jul 22, 2013
@thecelloman thecelloman merged commit afc40ae into GarageGames:development Jul 22, 2013
@thecelloman
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Recast based pull requests have been merged. Thanks for the contribution!

@crabmusket
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Awesome :D.

@crabmusket crabmusket deleted the recast-pull-navigation branch July 26, 2013 22:01
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2 participants