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turret tracking correction, again #971

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2 changes: 1 addition & 1 deletion Engine/source/T3D/turret/aiTurretShape.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -892,7 +892,7 @@ void AITurretShape::_trackTarget(F32 dt)
//if (pitch > M_PI_F)
// pitch = -(pitch - M_2PI_F);

Point3F rot(pitch, 0.0f, -yaw);
Point3F rot(-pitch, 0.0f, yaw);

// If we have a rotation rate make sure we follow it
if (mHeadingRate > 0)
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