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Fix #17
Build #80: Commit 2e29b49 pushed by rtm516
June 16, 2024 14:46 6m 47s master
June 16, 2024 14:46 6m 47s
Use composite gradle setup and artifact archival actions
Build #79: Commit 4d03d9c pushed by Kas-tle
May 28, 2024 02:31 6m 30s master
May 28, 2024 02:31 6m 30s
Switch to centralized GitHub actions
Build #78: Commit 5a7e1e9 pushed by Kas-tle
May 27, 2024 09:00 9m 38s master
May 27, 2024 09:00 9m 38s
Update to 1.20.6
Build #77: Commit 20028b8 pushed by rtm516
May 7, 2024 16:00 8m 48s master
May 7, 2024 16:00 8m 48s
Don't use tee to write metadata.json to downloads API
Build #76: Commit cc48b7e pushed by Kas-tle
April 28, 2024 14:34 6m 43s master
April 28, 2024 14:34 6m 43s
Fix project name in file path
Build #75: Commit 6a00e15 pushed by rtm516
April 18, 2024 14:24 2m 10s master
April 18, 2024 14:24 2m 10s
Update loom to 1.6
Build #74: Commit 71fe517 pushed by rtm516
April 18, 2024 14:07 2m 12s master
April 18, 2024 14:07 2m 12s
Update for new downloads api
Build #73: Commit 9ce5cbb pushed by Kas-tle
April 18, 2024 13:57 2m 1s master
April 18, 2024 13:57 2m 1s
Use ThreadFactoryBuilder in PackListener (#14)
Build #72: Commit 5f04d88 pushed by onebeastchris
April 12, 2024 22:08 3m 43s master
April 12, 2024 22:08 3m 43s
Use ThreadFactoryBuilder in PackListener
Build Pull Request #7: Pull request #14 opened by Gaming32
April 12, 2024 22:03 2m 44s Gaming32:use-thread-factory-builder
April 12, 2024 22:03 2m 44s
Implement multipart state matching will only match one currently
Build #71: Commit 35fbfa2 pushed by rtm516
April 7, 2024 22:21 2m 33s master
April 7, 2024 22:21 2m 33s
Add tags to more of the creative mappings
Build #70: Commit 2205149 pushed by rtm516
April 6, 2024 00:17 2m 37s master
April 6, 2024 00:17 2m 37s
Use Constants more instead of hard coding
Build #69: Commit 9b3916a pushed by rtm516
April 5, 2024 21:00 1m 46s master
April 5, 2024 21:00 1m 46s
Implement isDev on NeoForge
Build #68: Commit e2374d0 pushed by rtm516
April 5, 2024 20:39 2m 5s master
April 5, 2024 20:39 2m 5s
Rework entire creative category/group mapping system
Build #67: Commit 53ad95c pushed by rtm516
April 5, 2024 20:30 1m 56s master
April 5, 2024 20:30 1m 56s
Set the pick item for each block state
Build #66: Commit 30cdb6c pushed by rtm516
April 5, 2024 12:20 2m 12s master
April 5, 2024 12:20 2m 12s
Remove default creative groups
Build #65: Commit dcad412 pushed by rtm516
April 5, 2024 11:45 2m 42s master
April 5, 2024 11:45 2m 42s
We don't need the fallback groups
Build #64: Commit 8297238 pushed by rtm516
April 5, 2024 10:57 1m 59s master
April 5, 2024 10:57 1m 59s
Fall back to empty block geometry
Build #63: Commit 51f677a pushed by rtm516
April 4, 2024 23:51 3m 4s master
April 4, 2024 23:51 3m 4s
Add mostly working block collision rotation
Build #62: Commit 53806b3 pushed by rtm516
April 4, 2024 09:30 1m 52s feature/block-collision
April 4, 2024 09:30 1m 52s
Make sure we can't have 0 threads in the pool
Build #61: Commit fe36653 pushed by rtm516
April 2, 2024 22:46 2m 8s master
April 2, 2024 22:46 2m 8s
Add thread pool for pack conversions
Build #60: Commit 5ce5598 pushed by rtm516
April 2, 2024 22:45 2m 3s master
April 2, 2024 22:45 2m 3s
Fix block rotation
Build #59: Commit 08fdc8f pushed by rtm516
April 2, 2024 22:04 2m 43s master
April 2, 2024 22:04 2m 43s
Fix block friction
Build #58: Commit 0b03665 pushed by rtm516
April 2, 2024 20:46 3m 16s master
April 2, 2024 20:46 3m 16s