Languages: English, French, German, Polish, Russian, and Spanish
Platforms: Windows, Mac OS X, and Linux
This mod tweaks original BG2 NPCs Anomen, Cernd, and Nalia, and as such can be run on BG2, BGT, BG2EE, and EET installs. It will have no effect on Tutu or EasyTutu games/NPCs, or on mod-added NPCs.
The NPC Tweak mod changes certain aspects of Baldur's Gate II NPCs. It hopes to bring them more in line with the character presented, and/or to make them more useful without deviating from their character. Please note that none of these components will affect an NPC who is already in your party. For best results, it is recommended that you start a new game, or play from before having met the NPCs in question.
This mod is designed to work with BG2EE and with the original BG2: Shadows of Amn, with or without the expansion pack Throne of Bhaal. It will also work with the conversions BGT and EET.
At the time of writing, there are known compatibility problems with The Darkest Day, but no other mods. Please report any compatibility issues you find as bugs.
NPC Tweak contains the following components which can be installed independently of one another:
When Anomen is disowned by his father ("if you leave this house, you are a nameless dog not worthy to cower at my feet!"), why does he keep his family shield? Surely he should only be able to use it while he is a member of that family? Also, if he fails his knighthood test, he doesn't really get anything out of it - it is generally better to ignore roleplay and have him pass it. This component aims to correct these problems, and make the two paths equal from a powergaming perspective (leaving roleplay to choose between one path or the other). Anomen will now loose his family heirlooms (yes, plural - we also give him an extra one) if he disobeys his father.
For lack of anything I've written myself, the following was posted in the forum for Idobek's NPC Kitpack mod (no relation):
Cernd, the calm and collected druid, a shapeshifter? Changing into a raging machine of murder? That doesn't make much sense, I think. Totemic Druid suits him much better, I'd say.
This component distributes Nalia's thief skills to better suit her life of sneaking out of the Keep. Her new thief skills are as follows: 60 Points in Open Locks (to get out of the Keep) 15 Points in Find/Disarm traps (because it uses similar tools to Open Locks, she will have a minor ability to do it) 40 Points in Move Silently (to not be noticed walking out)
This mod was created by andrewas and Orion's Stardom. Visit the Gibberlings Three forums for information on this and any other Gibberlings Three mods on which they may be working.
All bugs should be reported in the forums. Please see the topic Bug Reporting Guidelines for more information. All other feedback should also go in the forums. :)
Credits and Copyright Information
NPC Tweak for Baldur's Gate II is released under the GNU General Public License, version 2.
This readme is released under the GNU Free Documentation License, Version 1.2.